Alright, so... I need something kinda big that can be assigned to a FFC script. It should only be used twice in a quest (at the same exact time).
Basically, there will be 2 FFC's per whip. Between the two FFC's should be a number of segments (specified in the D arguments) which are nothing more than drawn tiles (once again specified by a D argument) between the two segments.
The end segments will be the only spots that cause damage, but I think I can do that with damage combos as the FFC ID.
Now, the part I'm really concerned with (but is only really for appearance purposes) is the physics between the end segments. Basically, I want it to move like a rope would move if being swung at something. However, a straight line is something I don't mind using. Not that big of a deal to me either way.
All I need is for me to be able to program its movements and actions myself.
Any help is greatly appreciated :3 thank you!
Whiplike segmented FFC.
Started by
Master Maniac
, Jun 10 2011 10:16 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users