Do you torrent?
#1
Posted 26 September 2009 - 03:07 PM
The poll data is just for reference, and won't be used to harm anyone.
#2
Posted 26 September 2009 - 04:07 PM
But then again, I don't really think it's unethical. I mean, is it really fair to have to wait two years extra, just to see what happens to Dexter? I think not... Norway hasn't even started on season 3 of Prison Break yet.
Though, you didn't really ask what we torrent. xD
#3
Posted 26 September 2009 - 04:16 PM
#4
Posted 26 September 2009 - 04:17 PM
#5
Posted 26 September 2009 - 04:29 PM
#6
Posted 26 September 2009 - 05:01 PM
#7
Posted 26 September 2009 - 05:25 PM
And as for me, I don't use torrents at all, I just find other ways to find files that I want, and if I can't find it I usually just forget about it.
Edited by HeavyTitanium, 26 September 2009 - 05:25 PM.
#8
Posted 26 September 2009 - 09:36 PM
#9
Posted 26 September 2009 - 10:51 PM
I'm not that bad though.
#10
Posted 26 September 2009 - 11:00 PM
Edited by Mr. Pimpy, 26 September 2009 - 11:01 PM.
#11
Posted 26 September 2009 - 11:13 PM
So far, it's a ratio of one person in every two people on PureZC torrent.
I do torrent, but only things you can't buy anymore. If there's a legal way to obtain something, I try my hardest to do it that way.
I'm like this. If there isn't a way for me to pay for it at the time, and it doesn't look like that will change any time soon, I torrent it. Typically, I'm a guy who torrents stuff that can't be found in most stores anymore (i.e. older games) much like a lot of you here are.
I torrent anything that costs more than $10. (with the exception of Snow Leopard). Tens of thousands of dollars worth of graphic design software that I'm not wasting my money on, and lots of music and movies. TPB is like home to me. <3
Reminds me of how I used to be, torrenting just about anything left and right.
But, there are exceptions to when you can't torrent following these rules even if all requirements are met.
I have decided to go into the professional game design and programming field--something I've found myself to be rather good at. I have reviewed the terms of services backing many game engines, and each engine has a clause similar to the following: If you torrent/warez/etc. the engine, and you use the final product of what you create to make money, then you could be fined around ~$100 to ~$1000 per copy sold.
And since I'm going to be pro-designing, this just can't happen. I'll be commercially selling my work, and that's ... well, not a good idea. Besides, developing my own engine and creating a game with it is an extremely daunting task for a one-man band like myself. Therefore I'd rather legally buy it and pay $100 for the engine once than pay $1000 per copy sold later on.
Not to challenge you, of course. I completely understand, I was just going off on another late-night tanget.
Edited by TMS, 26 September 2009 - 11:48 PM.
#12
Posted 27 September 2009 - 12:00 AM
No one will really know if you torrented a program or not. If you use a game engine to make a game and sell it, who will know?
Also, if you want to really make a professional commercial game, make it yourself or use a REAL engine. And THOSE are expensive. Games with all these weird game maker programs are ... bleh.
Just some helpful advice. Also, have you thought about going to school for computing? Being a game designer / programmer is extremely difficult.
#13
Posted 27 September 2009 - 10:35 AM
Just an fyi TMS,
No one will really know if you torrented a program or not. If you use a game engine to make a game and sell it, who will know?
You'd be surprised. I don't want any kind of real ... legal issues surrounding what I create. Even if they aren't discovered until maybe several years later (if at all).
Also, if you want to really make a professional commercial game, make it yourself or use a REAL engine. And THOSE are expensive. Games with all these weird game maker programs are ... bleh.
This is just a pitch title I'm working on. Next time around it'll be from scratch, once I have the money to accommodate for game assets that are, well, not free.
Besides, buying a general game engine (such as Leadwerks or A7) that can be adapted to anything shouldn't be as bad as using something like Game Maker to manufacture a commercial game, right?
Just some helpful advice. Also, have you thought about going to school for computing? Being a game designer / programmer is extremely difficult.
I've been to... well, let's see. I've taken two weeklong courses, one on general game design, and one on advanced C++ programming. I've been looking at the College of Charleston and Virginia Tech's general computer science programs, and though I may not have to worry about college at the moment, it's still a big question for me.
I'm 99.9% sure that you can get a degree in general computer science and get a certification in programming in some language, rather than majoring in one specific language--that way, if I want to change my focus in computing, I can just get certified in another specific field.
And I know that you and I are not strangers to the difficulty behind creating games. It's not something you can do in a week, and it's definitely not something you can do in a month. It takes practice, skill, and good reasoning.
But... let's not derail this further. This is a topic for another thread.
#14
Posted 27 September 2009 - 12:05 PM
Yeah I do torrent. Everything entertainment. At least now I do. I use to buy every single piece of everything I owned. But now I'm screwed and live in this country where EVERYTHING 'legit' is pirated and fake. Clothes, movies, games, etc. I hate it so much. I try to import here but trading money here to dollars is illegal so yeah.
Oh except for games. I like having the box you know. And I never download movies to keep. Plus I want to make games and I support movies, so why would I pirate them
Edited by LinkMystro, 27 September 2009 - 12:06 PM.
#15
Posted 27 September 2009 - 12:14 PM
So yeah, I torrent on occasion.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users