Next in development plan is solid Thwomp that can push and crush anything in his path. The problem is the moment I render FFC solid, it crushes ghosted enemy immediately. Solid FFC collision is handled by engine`s global script. Is there a way to prevent ghosted enemy from being pushed/killed by his master FFC, while preserving collision with other enemies?
//Returns true, if given FFC ghosts given NPC. bool FFCGhostsNPc(ffc f, npc n){ }
ZC 2.53.1 beta 55.