Zelda Classic is Open Source
#2
Posted 26 January 2016 - 12:40 PM
#4
Posted 26 January 2016 - 01:25 PM
Dangit, and here I thought I had the source all to myself. Mwahahahahahaha-
Oh wait, the plan failed. Damn. Adding stuff now.
#5
Posted 26 January 2016 - 01:52 PM
Oh. Um, okay. I should probably fix some stuff real fast, then.
Lol. Quick, fix all the bugs really quick so no one notices!
#6
Posted 26 January 2016 - 02:19 PM
#7
Posted 26 January 2016 - 02:43 PM
But seriously, it had to get done. Otherwise we'd still be talking about it a year from now.
#8
Posted 26 January 2016 - 03:05 PM
Just asking, but am I allowed to create my own "branch"? Am I allowed to host a copy of the source code on my own profile?
- SyrianBallaS likes this
#9
Posted 26 January 2016 - 03:13 PM
#10
Posted 26 January 2016 - 03:27 PM
Finally!
#11
Posted 26 January 2016 - 03:49 PM
First thing I wanna do with this is figure out how to unravel QST files so all their constituent data can be imported, exported and overwritten in the OS itself, making version control and group quests legitimately possible.
Hell if I know how to do it though.
#12
Posted 26 January 2016 - 03:54 PM
Also adding support for vs 2015 would be nice!
#13
Posted 26 January 2016 - 04:08 PM
Freaking finally, I'm gonna add some cool shit to this.
Can I use Visual Studio with this?
@Dimentio
A branch is a changed part of the software that does not affect the Master.
The only time the Master is affected is by making a commit to the repository.
Edited by SyrianBallaS, 26 January 2016 - 04:11 PM.
#14
Posted 26 January 2016 - 04:38 PM
Finally! I know the code that makes his thing awesome. And I'll finally add in Z3 scrolling screens to my ZC copy.
#15
Posted 26 January 2016 - 04:53 PM
I recommend you use my VS project files in projects/vs2008/. Otherwise you have to muck with the makefile. This is day one so we don't have build instructions or a readme or anything up yet.Can I use Visual Studio with this?
Also keep in mind that the trunk is the 3.0 WIP so it
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