How do you design your quests?
Started by
Highsight
, Mar 30 2005 12:36 PM
12 replies to this topic
#1
Posted 30 March 2005 - 12:36 PM
As the title implies. How do you make your quests? Usually I just make them as they would go. (eg. Overworld to get to lvl 1, lvl 1, overworld to get to lvl 2, lvl 2... etc) How do you do it?
#2
Posted 30 March 2005 - 01:38 PM
I designed my quest in chronological order. I first started with the first level and its surroundings, then moved to the secend level and its surroundings and so on. Because I feel that the outside of the level must go with the inside of the level, and I find it more exciting to do it this way. Somedays I feel like working on the Overworld, some days I feel like working on the Dungeons. Today I feel like working on the dungeons.
#3
Posted 30 March 2005 - 06:25 PM
I almost always do the title screen first. I then design anything leading up to the main overworld, then I start on most of the houses, then the primary town, then the surrounding overworld, then a bit of the surrounding areas, then the first dungeon gets started, eventually it's finished, and from there, I just dabble on whatever I feel like. I do A LOT of sprite/tile work in between ANY of these steps, BTW. After quite a while of questing, I've discovered that I'm not a real quest-maker. I'm just a tile/spriter.
#4
Posted 30 March 2005 - 06:27 PM
I do title sreen first.
#5
Posted 30 March 2005 - 06:38 PM
QUOTE(BH4 @ Mar 30 2005, 03:25 PM)
I almost always do the title screen first. I then design anything leading up to the main overworld, then I start on most of the houses, then the primary town, then the surrounding overworld, then a bit of the surrounding areas, then the first dungeon gets started, eventually it's finished, and from there, I just dabble on whatever I feel like. I do A LOT of sprite/tile work in between ANY of these steps, BTW. After quite a while of questing, I've discovered that I'm not a real quest-maker. I'm just a tile/spriter.
Kinda of the same thing as BH4 does. Work in order. But of course I do the title screen first. To get over that...
#6
Posted 30 March 2005 - 06:44 PM
I do chronological order too, I find it helps devellop a possible storyline more. The farthest I've ever gotten into a quest is Level 3, so I'm thinking I might be a sort of tile/spriter also.
Just not a very good one. Bah.
Just not a very good one. Bah.
#7
Posted 30 March 2005 - 08:08 PM
Chrono... I MAKE COMPLEX DUNGEONS
#8
Posted 31 March 2005 - 04:35 AM
I'm just making everything as I go along. I plan out a lot of what I want to do, but I make a lot of improvements on stuff before I get that far.
#9
Posted 31 March 2005 - 07:30 AM
I have a tendency to do dungeons first, and within that I do chronological order. However, it was a lot easier to keep that order in LoZ: Master Quest. In my current, big quest, I find it has so many elements that fitting them all together is hard.
I'll have to feel my way through to figure out what I can do and in what order in DoR. But since dungeons are very isolated and easily-changed once you've determined roughly what items will be necessary and about when it will be explorable in the game, I've done more on dungeons than overworld so far.
I'll have to feel my way through to figure out what I can do and in what order in DoR. But since dungeons are very isolated and easily-changed once you've determined roughly what items will be necessary and about when it will be explorable in the game, I've done more on dungeons than overworld so far.
#10
Posted 05 April 2005 - 08:30 PM
I do something weird: I design the Overworld and almost never do the Dungeons!! In ST, I probably have 50-60% of the Overworld done, but I am only just starting to finish Level 3. Level 4 looms like a big ugly ape. For some reasons, empty dungeon rooms scare me. I DO NOT go in any order that resembles chronological most of the time. I actually kind of dread doing dungeons, but I like doing Caves or other indoor non-dungeon areas. I even like to do Mini-dungeons. Call it a dungeon phobia, if you will. Plus, I'm darn slow. That explains things for FireStorm's Sky Towers quest. Probably TMI, but oh well.
#11
Posted 06 April 2005 - 12:17 AM
Well, how I used to design them, was just create as I go, but for my FF quest, I will be planning out the Overworlds, and try to plan up some complex dungeons, and cave areas.
#12
Posted 06 April 2005 - 11:50 AM
QUOTE(FireStorm @ Apr 5 2005, 08:30 PM)
Plus, I'm darn slow. That explains things for FireStorm's Sky Towers quest. Probably TMI, but oh well.
Meh, good quests take time. Just think about that.
Me, dungeon wise, I go in order. Other than that, I do what ever I'm in the mood to do.
#13
Posted 06 April 2005 - 03:16 PM
I never thought of other ways than chronological. The reason many people do it seems to make logical order of the whole story. But, I suck at Overworld: big, massive, and empty. *Sigh* I barely made it past Overworld leading to Dungeon one and two in my quest, but overworld one was incomplete. Now I'm stuck, unwilling to progress until Overworld 1 is done, but I really suck. Maybe I could skip it...? But, would it disorder quality, etc.?
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