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How do you design your quests?


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Poll: How do you design your quests?

How do you design your quests?

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#1 Highsight

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Posted 30 March 2005 - 12:36 PM

As the title implies. How do you make your quests? Usually I just make them as they would go. (eg. Overworld to get to lvl 1, lvl 1, overworld to get to lvl 2, lvl 2... etc) How do you do it?

#2 Shoelace

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Posted 30 March 2005 - 01:38 PM

I designed my quest in chronological order. I first started with the first level and its surroundings, then moved to the secend level and its surroundings and so on. Because I feel that the outside of the level must go with the inside of the level, and I find it more exciting to do it this way. Somedays I feel like working on the Overworld, some days I feel like working on the Dungeons. Today I feel like working on the dungeons. icon_razz.gif

#3 ShadowTiger

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Posted 30 March 2005 - 06:25 PM

I almost always do the title screen first. I then design anything leading up to the main overworld, then I start on most of the houses, then the primary town, then the surrounding overworld, then a bit of the surrounding areas, then the first dungeon gets started, eventually it's finished, and from there, I just dabble on whatever I feel like. I do A LOT of sprite/tile work in between ANY of these steps, BTW. After quite a while of questing, I've discovered that I'm not a real quest-maker. I'm just a tile/spriter. icon_shrug.gif

#4 Sprotret

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Posted 30 March 2005 - 06:27 PM

I do title sreen first.

#5 /M/

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Posted 30 March 2005 - 06:38 PM

QUOTE(BH4 @ Mar 30 2005, 03:25 PM)
I almost always do the title screen first.  I then design anything leading up to the main overworld, then I start on most of the houses, then the primary town, then the surrounding overworld, then a bit of the surrounding areas, then the first dungeon gets started, eventually it's finished, and from there, I just dabble on whatever I feel like.  I do A LOT of sprite/tile work in between ANY of these steps, BTW.  After quite a while of questing, I've discovered that I'm not a real quest-maker.  I'm just a tile/spriter. icon_shrug.gif

Kinda of the same thing as BH4 does. Work in order. But of course I do the title screen first. To get over that... icon_sweat.gif

#6 lord_jamitossi

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Posted 30 March 2005 - 06:44 PM

I do chronological order too, I find it helps devellop a possible storyline more. The farthest I've ever gotten into a quest is Level 3, so I'm thinking I might be a sort of tile/spriter also.

Just not a very good one. Bah.

#7 Lord Bowser

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Posted 30 March 2005 - 08:08 PM

Chrono... I MAKE COMPLEX DUNGEONS

#8 lasersquirrel

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Posted 31 March 2005 - 04:35 AM

I'm just making everything as I go along. I plan out a lot of what I want to do, but I make a lot of improvements on stuff before I get that far.

#9 Radien

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Posted 31 March 2005 - 07:30 AM

I have a tendency to do dungeons first, and within that I do chronological order. However, it was a lot easier to keep that order in LoZ: Master Quest. In my current, big quest, I find it has so many elements that fitting them all together is hard.

I'll have to feel my way through to figure out what I can do and in what order in DoR. But since dungeons are very isolated and easily-changed once you've determined roughly what items will be necessary and about when it will be explorable in the game, I've done more on dungeons than overworld so far.

#10 FireStorm

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Posted 05 April 2005 - 08:30 PM

I do something weird: I design the Overworld and almost never do the Dungeons!! In ST, I probably have 50-60% of the Overworld done, but I am only just starting to finish Level 3. Level 4 looms like a big ugly ape. For some reasons, empty dungeon rooms scare me. I DO NOT go in any order that resembles chronological most of the time. I actually kind of dread doing dungeons, but I like doing Caves or other indoor non-dungeon areas. I even like to do Mini-dungeons. Call it a dungeon phobia, if you will. Plus, I'm darn slow. That explains things for FireStorm's Sky Towers quest. Probably TMI, but oh well.

#11 Neppy

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Posted 06 April 2005 - 12:17 AM

Well, how I used to design them, was just create as I go, but for my FF quest, I will be planning out the Overworlds, and try to plan up some complex dungeons, and cave areas.

#12 LinktheMaster

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Posted 06 April 2005 - 11:50 AM

QUOTE(FireStorm @ Apr 5 2005, 08:30 PM)
Plus, I'm darn slow. That explains things for FireStorm's Sky Towers quest. Probably TMI, but oh well.

Meh, good quests take time. Just think about that. icon_wink.gif

Me, dungeon wise, I go in order. Other than that, I do what ever I'm in the mood to do. icon_razz.gif

#13 SwordOfSeals

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Posted 06 April 2005 - 03:16 PM

I never thought of other ways than chronological. The reason many people do it seems to make logical order of the whole story. But, I suck at Overworld: big, massive, and empty. *Sigh* I barely made it past Overworld leading to Dungeon one and two in my quest, but overworld one was incomplete. Now I'm stuck, unwilling to progress until Overworld 1 is done, but I really suck. Maybe I could skip it...? But, would it disorder quality, etc.?


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