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dungeons in pure


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#1 Nelluc0

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Posted 29 March 2005 - 03:05 PM

I dont know why the pure tileset's dungeon template messes up...unlike the original graphic quests,pure tileset's template does not look so much like a template icon_eyebrow.gif is this messed up?

#2 ShadowTiger

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Posted 29 March 2005 - 03:13 PM

What do you mean, messed up? icon_odd.gif Can you show us a screenshot? And what do you mean "Template?"

#3 Nelluc0

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Posted 29 March 2005 - 03:24 PM

I dont know how to send you a snapshot.

#4 Snarwin

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Posted 29 March 2005 - 03:39 PM

BH4:
I think "Template" is referring to the dungeon template room, screen 83.

Nelluc0:
What's wrong with the template? The more details you give, the easier it will be for someone to help you.

Or you could just draw the room yourself. Pure's (LttP) walls are quite easy to use.

#5 ShadowTiger

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Posted 29 March 2005 - 03:59 PM

Okay, for one, don't rely on the "Template" at all. It's far, far, FAR better to just draw the screen yourself, by hand, than to rely on some square-room thing. Make it creative. icon_wink.gif

To take a screenshot, press F12 in mid-game. Then, host the file on either www.thefilebin.com or www.filespace.org then link it to us here.

#6 /M/

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Posted 29 March 2005 - 05:32 PM

I know what you mean. Did you just start using 183 or 2.10?

#7 Nelluc0

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Posted 29 March 2005 - 07:29 PM

i started using 182 then i switched, but the dungeon template
leaves blank spots on the screen.

#8 Zenith

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Posted 29 March 2005 - 09:44 PM

Then don't use the template. Hand-draw the screens like everyone else is saying.

Just to tell you, Pure makes complex & interesting dungeons easily possible. The sky's the limit.


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