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#1 Master Maniac

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Posted 28 July 2008 - 10:31 PM

is there any way to change the destination of a warp via script?

like if i placed a side warp on a screen, and triggered certain conditions, change the Dmap, and the screen to warp to?

i dont think there's a "Screen->SidewarpUpA[Dmap, Screen]" function yet.

#2 Gleeok

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Posted 29 July 2008 - 11:42 PM

I don't know.

But why change the original warp when you can bypass it altogether?!

#3 Master Maniac

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Posted 30 July 2008 - 10:26 AM

well, maybe you would want warp effects, or a scrolling warp or something.

maybe an "elevataor" room. side warp changes to fit the exit. maybe you want the room to rotate after certain conditions are met.

strange, but i dont even remember what idea i had to make me want to ask about this now...

#4 lucas92

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Posted 30 July 2008 - 11:31 AM

I don't think this is quite useful... Maybe warp to a certain dmap, screen if there are conditions that are met.

Using the if statement would be perfect for what you want to do. icon_unsettled.gif

#5 Alestance

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Posted 30 July 2008 - 07:00 PM

Try using free-form combos as warps, like a scripted warp, and then when you need it to warp to a new location, have it that the first one moves to an unwalkable location and make another pre-scripted FCC move to were the old warp was. Think about it, its the only idea I could come up with.

Edited by Alestance, 30 July 2008 - 07:01 PM.


#6 Master Maniac

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Posted 30 July 2008 - 09:46 PM

what if you don't want to warp directly there though?

i mean i guess you could use a different direction, or script a combo type from "tile warp a" to "tile warp b" but thats not what im trying to do either...

its strange and probably impractical... but i would rather change the destination of a pre set warp, personally, than go to a completely new Dmap.

if i could explain better, i would, but i have no idea how. ^.^ sorry

#7 Alestance

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Posted 30 July 2008 - 10:27 PM

I know exactly what you mean, but like you said, there isn't code that effects side-warps.

I'd say suggest it, but theres the feature freeze. Honestly, I think there should be more scripting options like directly editing palettes, or directly editing C-set cycling.


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