question
Started by
Master Maniac
, Jul 28 2008 10:31 PM
6 replies to this topic
#1
Posted 28 July 2008 - 10:31 PM
is there any way to change the destination of a warp via script?
like if i placed a side warp on a screen, and triggered certain conditions, change the Dmap, and the screen to warp to?
i dont think there's a "Screen->SidewarpUpA[Dmap, Screen]" function yet.
like if i placed a side warp on a screen, and triggered certain conditions, change the Dmap, and the screen to warp to?
i dont think there's a "Screen->SidewarpUpA[Dmap, Screen]" function yet.
#2
Posted 29 July 2008 - 11:42 PM
I don't know.
But why change the original warp when you can bypass it altogether?!
But why change the original warp when you can bypass it altogether?!
#3
Posted 30 July 2008 - 10:26 AM
well, maybe you would want warp effects, or a scrolling warp or something.
maybe an "elevataor" room. side warp changes to fit the exit. maybe you want the room to rotate after certain conditions are met.
strange, but i dont even remember what idea i had to make me want to ask about this now...
maybe an "elevataor" room. side warp changes to fit the exit. maybe you want the room to rotate after certain conditions are met.
strange, but i dont even remember what idea i had to make me want to ask about this now...
#4
Posted 30 July 2008 - 11:31 AM
I don't think this is quite useful... Maybe warp to a certain dmap, screen if there are conditions that are met.
Using the if statement would be perfect for what you want to do.
Using the if statement would be perfect for what you want to do.
#5
Posted 30 July 2008 - 07:00 PM
Try using free-form combos as warps, like a scripted warp, and then when you need it to warp to a new location, have it that the first one moves to an unwalkable location and make another pre-scripted FCC move to were the old warp was. Think about it, its the only idea I could come up with.
Edited by Alestance, 30 July 2008 - 07:01 PM.
#6
Posted 30 July 2008 - 09:46 PM
what if you don't want to warp directly there though?
i mean i guess you could use a different direction, or script a combo type from "tile warp a" to "tile warp b" but thats not what im trying to do either...
its strange and probably impractical... but i would rather change the destination of a pre set warp, personally, than go to a completely new Dmap.
if i could explain better, i would, but i have no idea how. ^.^ sorry
i mean i guess you could use a different direction, or script a combo type from "tile warp a" to "tile warp b" but thats not what im trying to do either...
its strange and probably impractical... but i would rather change the destination of a pre set warp, personally, than go to a completely new Dmap.
if i could explain better, i would, but i have no idea how. ^.^ sorry
#7
Posted 30 July 2008 - 10:27 PM
I know exactly what you mean, but like you said, there isn't code that effects side-warps.
I'd say suggest it, but theres the feature freeze. Honestly, I think there should be more scripting options like directly editing palettes, or directly editing C-set cycling.
I'd say suggest it, but theres the feature freeze. Honestly, I think there should be more scripting options like directly editing palettes, or directly editing C-set cycling.
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