*>>>>No picked up swords are equippable, even when initially starting with the item.<<<<
(Secondary B-Button items seem just fine.)
Currently making a very large X-Men Zelda game involving customizing all items as equippable powers that change characters.
Either I changed something stupid without realizing or I'm experiencing a bug.
At first I thought it was the excessive amount of backups, DMAPs and long music,
but even reverting to prior versions and removing the music and backups doesn't fix this;
neither does using new downloads of the Zelda Classic player or backup files I emailed to myself in case of data loss.
I'd really prefer not to start over at the 11th hour, because I've been working on this for a year.
I've been saving versions as I progress, but I must have changed something a long time ago
and not noticed as I've just been adding heaps of content after everything was working appropriately before.
I must have changed this on even the oldest working version,
encountered a bug with the programs themselves, or changed a program setting in the editor or player itself.
I'm trying to hurry up and at least release a partial version with the beginning areas before my birthday in 6 days,
but if I can't fix the swords the whole thing is shot.
Any thoughts on what I might have done or how to get around this issue?
I'm using 2.50(.2?), not using any scripts at all.
I've tried downloading the newer release to see if there's a more intuitive way to edit things back to working order
*but in Windows 10 I can't open the editor even when running as an administrator or using the bundled launcher
*(and in this new version of Zelda Classic the Roc's feathers show a mirror image of the character below the jump
whereas in the version I'm using it's only the shadow as is appropriate).
*Also, I'm not sure if I've forgotten how to appropriately code my USB SNES controller, but a couple of the buttons seem switched around now. When I open the player and open the option to set them then click on the different controller buttons to set the functions, it doesn't seem to read what buttons I'm pressing on the controller. If it's just setting the keyboard keys which the controller is pressing after the fact there doesn't seem to be an option where I can set the correct controller buttons to press the correct buttons because there aren't enough buttons to set in the player.
I'd be more than happy to send a copy of the current version to check for anything that stands out if anyone wants an email.
Help?
[Update: Tried saving a duplicate file with all item defaults reset, and the initial sword still doesn't show up. What on Earth is going on?]
[Update 2: Playing normal original game file for The Legend of Zelda works normally, so it's not the program, just a custom quest setting?]
Edited by Thunderfist, 09 April 2019 - 09:11 AM.