Wished they'd remake another game like Link's awakening. I mean MM is too similar to Oot, which also had a 3ds remake.
But I'm okay with it. The moon looks a lot more creepy now.
I can't even think of a good metaphor for how much I disagree with this.
I mean, graphically, sure. But apart from that, the games are nothing like each other. Ocarina of Time is your standard older Zelda adventure where the world and NPCs aren't really at all fleshed out but the bread and butter of the game is dungeon crawling and that's why you booted up the game; whereas Majora's Mask is a lot more atmospheric regarding the lives of NPCs and hell, entire cultures, dealing with their personal troubles and seeing how they act and change over the course of the three days.
Honestly, to me there's a big dividing line between the two games- Majora's Mask really felt like the start of the Zelda series maturing more, in a sense of giving you a world that the player would feel more attached to, as I've felt similarly about Wind Waker and Skyward Sword. You end up spending way more time with people's personal troubles than you do mucking through dungeons. The characters aren't just shackled with a basic emotion or two and the same couple lines of dialogue- they're colorful, wacky, animated, motivated, and/or have a sense of purpose. When I think of the NPCs from OoT, I find myself remembering, "Eh, your alternate self in MM was way more interesting and probably even had a name!" I think a big part of this is because a lot of the quests aren't tied to the main plot, and that these characters have their own lives and troubles outside of the whole moon problem. You have the jealous music man, you have Romani worrying about the aliens, you have the old lady who's going to get mugged, the dancers who don't have a routine, a hot-headed Deku King, and a lot more. Heck, some of the antagonists of the game are completely independent of the main villain and do evil stuff based on their own desires. On the flip side, Ocarina of Time's struggles pretty much revolve around, "Ganondorf is kind of a dick." Skullkid does some awful things, and there are some things with horrible implications (the Deku Butler's son is an infamous example) but the NPCs don't exist for the purpose to be shown how evil the villain is. That's already constantly staring at us when we're outdoors.
It's not to say that OoT didn't do well with its setting- seeing how much the lively market has been ravaged with redeads (and if you notice, they still have some humanity left, as they'll crouch near a redead you kill and start trying to sob), how the forest you called home is in utter chaos, and how Kakariko Village has become the last bastion of "nothing bad here" until "oh shit we're on fire" are pretty dramatic changes and work well. But it's simply not the driving force of the game. OoT has a lot of dungeons and some of them are the best in the entire series, but outside of that, there isn't much else. Majora's Mask has fewer dungeons, and although I'd say they're well designed, the meat of the game is really what goes on outside of them.
...All that said and done, a Link's Awakening remake using ALBW's engine would be pretty damn awesome. Imagine how much fun they'd have trying to preserve all the bugs and glitches from the original.
Oh and yeah I'll probably pick this up, I ate a tiny but extreme Zelda fan as a snack one day and they've controlled my decisions ever since. I'm sure once again that the US box art will be complete shit as usual. Europe gets the cool box art, every time.