While I never been a fan of combat only games, I think this is needed in a series like Zelda.
Why?
Because you got the people who want hardcore combat in Zelda, and this could be perfect for them. I think it's a great move they went third party with people who know how to handle pure combat too. It's also an excuse to use a realism graphical style too and get away with another cartoony Zelda game. The combat effects make up for a slash and hack part since we've never seen Link go full "I wanna be the guy". Also count how many Zelda announcements revealed any information about stories or dungeons?
I got doubts. But I think if Nintendo chose this decision, when they think they can handle Zelda at best, then there must be a solid reason.
(Also I think this is a spin off rather than canon, unlike FS which was canon and should be considered a spin off. Otherwise, can we complain that SSB dosen't have the Zelda charm?)
Edited by Shane, 18 December 2013 - 11:44 AM.