How limited, or hard is designing games in Blender? It it easy? Hard? Is it limited?
Are there any libraries for loading blender models and landscapes with C++?
Designing games using Blender 3D
Started by
Alestance
, Oct 06 2007 03:53 PM
3 replies to this topic
#1
Posted 06 October 2007 - 03:53 PM
#2
Posted 07 October 2007 - 02:46 AM
I tried using Blender for games and it was very buggy and unco, plus I didn't have the separate character modelling Blander. I had no luck, looks very hard.
#3
Posted 08 October 2007 - 11:25 AM
I once installed Blender 3D, but I quickly removed it from my computer as I thought the GUI was to complex. However, don't let this discourage you from using Blender 3D. I've seen people doing great things with it. You only have to figure out how everything works, but that shouldn't be hard with a good tutorial.
As for a C++ library that is able to load Blender 3D models and landscapes. I don't know of a library that loads Blender 3D files, but you might want to look at the Irrlicht Engine. This engine provides exporters for Blender 3D which can be used to convert to another 3D format which can be loaded into the engine. This might also be the case for OGRE and other engines, but I'm not sure about that.
As for a C++ library that is able to load Blender 3D models and landscapes. I don't know of a library that loads Blender 3D files, but you might want to look at the Irrlicht Engine. This engine provides exporters for Blender 3D which can be used to convert to another 3D format which can be loaded into the engine. This might also be the case for OGRE and other engines, but I'm not sure about that.
#4
Posted 08 October 2007 - 03:02 PM
I've seen someone use it before. He makes it look all to easy. He says the key to using it is to learn the hot keys well. He hasn't used to Gamemaker at all.
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