Ambient Silence 119 -
While this was not hard to rate ultimately (and I voted here), it is hard to critique because of the way that it was built, with multiple authors all contributing screens. I'll just say that everybody did a good job getting on the same stylistic page - nothing feels out of place - and you all did a great job differentiating screens and biomes so that each screen feels unique and distinct.
Evan20000 118 -
On the other hand, this was incredibly difficult to rate. Dungeon maps are already a little bit of a stumper for me, and this is clearly a very gameplay-forward, state-based dungeon with a flow that's not immediately readable from just the map. I like the aesthetic direction and choices here, but didn't really feel like I could compare this to any of the other maps.
Rekiron 127 -
A little bit easier to wrap my head around, but still as a dungeon it's hard to rate. This also has a strong unified style but most rooms look pretty similar to other rooms.
MarinaraSauce 121 -
Cute little map, and I like seeing underrepresented tilesets in these contests. This was my runner-up for this contest. I feel that some things that could be improved on here are some tile/palette colors (the chest is a very weird shade of red and the blues are very primary) and relying a little less on straight walls for cliffs and other barriers.