I notice that the attack animations and damage/touch settings are slightly looser on the ZC version as compared to NES. Such as, bumping into enemies isnt as sharp as it should be, allowing link an extra pixel or so to where sometimes the animations overlap and he isnt damaged. Sometimes when link is next to an enemy but facing another direction and you hit the sword command the enemy can be damaged. Sometimes enemies are out of range and are hit anyways. In the original NES version these things were possible but were uncommon and had to be precisely pulled off to make happen. This makes playing ZC seem somewhat easier and allows you to be less precise, making for a looser game experience. Is there a way to tighten the gameplay up so that its more like the NES version?
Edited by Banana Pudding, 01 February 2023 - 12:55 AM.