Can we possibly get a toggle or something that would expand the game window vertically and let us see the bottom half of the bottom-most row of tiles when playing a quest? Preferably as a toggle or quest rule since I'm sure that some scripts and layering tricks rely on those pixels being hidden from view, but most of the time it should be fine.
For one thing, it just visually bugs me and I'm sure that it annoys other people as well. For another, hiding the bottom half of the lowest row of tiles makes it difficult to use GBC-scaled graphics like dungeon walls since it makes it incredibly difficult to see what the south wall is. (On a similar matter, it turns out that the size of a screen in ZC is just one row different than the dungeon rooms in the Oracle games. It actually wouldn't take much tweaking to make a full Oracle remake in ZC if you could easily see that bottom row.)