theory...
#1
Posted 11 October 2004 - 07:14 PM
#2
Posted 11 October 2004 - 07:23 PM
#3
Posted 11 October 2004 - 07:42 PM
#4
Posted 11 October 2004 - 08:09 PM
#5
Posted 11 October 2004 - 09:19 PM
...On the other hand, I can use a stair warp to send Link to a point on the duplicate screen that conveys him into a side warp, so I could still use the old technique.
#6
Posted 12 October 2004 - 08:08 AM
2
B
B
2
1
B = Bridge, and 1 and 2 are triggers. When you step on a 1, it will become a 2, and 2's will become 1's, and such and such. 2's are triggerable as you enter, and 1's aren't. I suppose that would be how this would be done, assuming you know how everything else would work.
#7
Posted 12 October 2004 - 11:09 AM
_______..X.X.__________
..|....|
..|....|
..|....|
..|....|
_______|.....|_________
...X.X.
(I'll get a screen shot later... I'm at school.)
All right... ignore the periods, but the part above is the bridge. The X is a trigger temp tile (I actually have them on the edge of the screens, so you land on them... but you want them before the bridge)... The bridge itself is layered over the screen... but the exact tiles of the bridge are placed on the screen, under the bridge (These tiles are walkable... I made another wall combo and made it non-solid). When you hit the trigger temp from above, on the layer, the tiles go to a blank combo, and the walkable walls underneath the layer become solid. Since the tiles on the layer went blank, nothing would be above you.
The reason for placing the same tiles on the screen under the layer, is so when you hit the trigger, you don't see a sudden blink of tiles changing.
Hard to understand... I know... but, I can create a tutorial sometime for you... probably tomorrow as I have Geometry work to catch up on.
#8
Posted 14 October 2004 - 11:28 AM
The only point I can see of this is preventing monsters from skipping around, possible changing posistions on the map, and ability to warp. Gee, maybe it IS useful....
#9
Posted 14 October 2004 - 01:49 PM
#10
Posted 14 October 2004 - 03:58 PM
I'm also thinking that this technique will not entirely work for bridges that extend across more than one screen. (Yes, I do in fact have one that covers three screens)
#11
Posted 15 October 2004 - 01:33 AM
The way I made it work is with the trigger temps. The trigger temps are on the lower level of the level. When you walk on the lower level, it will make the bridge become a overhead. When you step on the trigger it will make trigger2 be on the top level. So when you go back up the ladder it will make the bridge normal again and will put the tigger1 back on the lower level. Also as you can see there are still stuff you can do in the room. You still have push blocks on the level. You can warp to the left corner, and can go to the next floor with the stairs. It works perfertly. So it is possible.
#12
Posted 15 October 2004 - 02:23 AM
...Hmmm, that screen Shoelace used looks familiar...
EDIT:
A thought just occured to me... this technique could potentially be used for multi-warping...!! However, the method could undoubtedly become very convoluted, so I'll wait until I get a chance to try this scheme before posting it publicly.
Edited by Radien, 15 October 2004 - 02:26 AM.
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