Jump to content

Photo

Screen Freeze FFC Combo Not Working?


  • Please log in to reply
4 replies to this topic

#1 Jambu

Jambu

    Doyen(ne)

  • Members
  • Pronouns:He / Him

Posted 05 April 2024 - 07:18 PM

I tried Setting it up so my ffc would stop for 64 frames before moving again. But this combo doesn't appear to do anything. Using changers by the way. And it should stop on the changer so to speak.



#2 Emily

Emily

    Scripter / Dev

  • ZC Developers
  • Pronouns:She / Her

Posted 05 April 2024 - 07:44 PM

I tried Setting it up so my ffc would stop for 64 frames before moving again. But this combo doesn't appear to do anything. Using changers by the way. And it should stop on the changer so to speak.

err, what are you trying to do with that combo? It's usually used by scripts, to freeze everything on a screen.



#3 Jambu

Jambu

    Doyen(ne)

  • Members
  • Pronouns:He / Him

Posted 05 April 2024 - 07:55 PM

err, what are you trying to do with that combo? It's usually used by scripts, to freeze everything on a screen.

I want to make a stop and go trap. with a 64 frame wait period before moving

what im trying to do is make a damage combo move in a rectangle stopping at the corners for 64 frames each


Edited by Jambu, 05 April 2024 - 07:56 PM.


#4 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 05 April 2024 - 08:25 PM

To make that work, you wanna use the "A. Delay" field on the changer FFC. It's confusingly named, but that'll have the FFC that hits it pause before moving for that number of frames.


  • Emily and Jambu like this

#5 Jambu

Jambu

    Doyen(ne)

  • Members
  • Pronouns:He / Him

Posted 05 April 2024 - 09:46 PM

To make that work, you wanna use the "A. Delay" field on the changer FFC. It's confusingly named, but that'll have the FFC that hits it pause before moving for that number of frames.

Thank you so much Russ! That solved this problem!




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users