Removing the Nayru's love rising fire animation
Started by
Moosh
, Jul 11 2011 10:56 PM
8 replies to this topic
#1
Posted 11 July 2011 - 10:56 PM
For my quest, I want to have Nayru's love as an optional item and have an instant effect. Basically, link instantly gains the Nayru's love effect for like a fifth of a second. The purpose is of course to have pretty much a ZC equivalent of the guard block from Bunny Must Die (if anyone has the sound effect for this, I would be much appreciative). If it requires a whole new item script, that's fine, I really just need the regular Nayru's love effect without the casting animation. Thanks in advance.
#2
Posted 12 July 2011 - 06:22 AM
For my quest, I want to have Nayru's love as an optional item and have an instant effect. Basically, link instantly gains the Nayru's love effect for like a fifth of a second. The purpose is of course to have pretty much a ZC equivalent of the guard block from Bunny Must Die (if anyone has the sound effect for this, I would be much appreciative). If it requires a whole new item script, that's fine, I really just need the regular Nayru's love effect without the casting animation. Thanks in advance.
I might be able to do this. But It'll require the use of a global script aswell as a item script. Is that okay? Another thing, is it okay if it's duration is terminated if you go offscreen? You said you only wanted it to last 1/5 a second so I'm assuming this is okay. Right?
Edited by blackbishop89, 12 July 2011 - 06:30 AM.
#3
Posted 12 July 2011 - 07:55 AM
Wouldn't it be possible to delete the tiles that you don't want it to use? The empty animation would take up tile space, but it'd be a heckuva lot simpler than writing a script... given your wording, I'm not sure whether you only want to remove some of the visuals or to skip the animation entirely.
#4
Posted 12 July 2011 - 07:58 AM
Wouldn't it be possible to delete the tiles that you don't want it to use? The empty animation would take up tile space, but it'd be a heckuva lot simpler than writing a script... given your wording, I'm not sure whether you only want to remove some of the visuals or to skip the animation entirely.
I believe he wants to skip the animation entirely and go right to the effect.
#5
Posted 12 July 2011 - 08:35 AM
I believe he wants to skip the animation entirely and go right to the effect.
All right. I misunderstood because of thread title. "Rising fire" only describes a small part of the animation, if we go by how the sprite slots are labeled.
#6
Posted 12 July 2011 - 03:21 PM
I might be able to do this. But It'll require the use of a global script aswell as a item script. Is that okay? Another thing, is it okay if it's duration is terminated if you go offscreen? You said you only wanted it to last 1/5 a second so I'm assuming this is okay. Right?
This will be fine, although I may need a bit of help integrating it into my existing global script. And yes, I actually WANT it to go away if you switch screens.
#8
Posted 13 July 2011 - 12:45 AM
I'm using RC1. Out of curiousity, will the script break if I upgrade to RC2 (if I can ever get it to open without crashing)?
Edited by Pokemonmaster64, 13 July 2011 - 12:45 AM.
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