I remember I started making one, but I never had enough time to finish even half. Now its gone.
I was trying to leave out all the C garble nonsense and just explain it with words anyone can understand. I don't know. Maybe Joe123, you should start one over at AGN and then other people can just add on a little at a time. ?
It is a pain to learn at first though, it's like learning a new language. Everything breaks down to true or false, objects, and numbers. Once you get that, it's pretty easy.
It's also very similar to C. The only real difference is pointers, syntax stuff, and limitations on what is accessible. Want to make Object3 move up? object3.y-=n; or, object3->Y-=n; It's easy because the internal game engine handles everything else for you. What is object3? Anything you specify. You just have to tell the code what you want it to be. ffc object3 = Screen->LoadFFC(1);, now it's ffc#1...etc.
I do agree though, Make stuff in large mode larger! That's really the only reason I don't use it, because I cant really see anything without squinting at it and putting my face right up against the screen. lol.
Random question: (Completely random out of nowhere)..How come mouse functions were added but not controller POV or axis??