Thank you Moosh for this and Dimentio to give me a hint to make this work......
this is far more better than the older one...
Edited by judasrising, 26 November 2017 - 06:41 AM.
Posted 19 November 2017 - 11:25 AM
Thank you Moosh for this and Dimentio to give me a hint to make this work......
this is far more better than the older one...
Edited by judasrising, 26 November 2017 - 06:41 AM.
Posted 19 November 2017 - 02:59 PM
Started making a town with aqueducts.
May or may not change the rails.
Posted 19 November 2017 - 03:23 PM
Started making a town with aqueducts.
May or may not change the rails.
That's a nice effect. I think the rails are fine, and look good as a continuation of whatever magic mystery material they use in GB land on cliffs borders. I think if they had a shadow underneath, they would really stand out more.
Posted 19 November 2017 - 03:56 PM
Posted 19 November 2017 - 09:39 PM
Posted 19 November 2017 - 09:44 PM
Also I did NOT play AR3. Just whose fault might that be?
Yours. Go play it!
Posted 20 November 2017 - 06:18 PM
Tried making some alternate Classic mountains that follow the exact same set up. Of course, I added some variations, and edge pieces. These use too many colors to look good in Classic, but it's a start. They could use some cleaning up too. Dunno if I'll use these for anything.
Considering the source material, I think they turned out alright.
Posted 21 November 2017 - 01:19 AM
I can't help but look at them as though they are meant for a sidescroller. Which isn't half-bad either, it's just bad for a top down game.
Posted 24 November 2017 - 06:36 PM
Posted 26 November 2017 - 04:21 AM
Posted 28 November 2017 - 05:46 AM
Posted 28 November 2017 - 02:35 PM
Almost 60% done designing the overworld for Prometheus.
Only 53 screens to go. Then going back and editing each screen with secrets.
From what I've seen, it is looking pretty good. Keep it up.
Posted 28 November 2017 - 02:54 PM
From what I've seen, it is looking pretty good. Keep it up.
Posted 01 December 2017 - 05:57 AM
Posted 02 December 2017 - 08:33 PM
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