ok, I've been searching in menus and help files, even in ZCwiki, and I didn't find anything, so I ask you...
I want to make an effect witch rocks on bombs explosions. I mean, you break some kind of big rock and little rocks jump and fly around. FFC's are done.
The only thing i don't know how to do is that the script starts ONLY when the bomb flag is activated (secrets turned ON and such...). Not before, not after. also i want FFC's being invisible while not running, but if I know the first part, the invisibility isn't too hard...
hope somebody knows and help. thanks!
FFCs triggered by secrets
Started by
Darkhogg
, Dec 15 2008 11:36 AM
3 replies to this topic
#1
Posted 15 December 2008 - 11:36 AM
#2
Posted 15 December 2008 - 02:18 PM
Do you think you can re-write what you wrote? I barely understood anything in that post. I don't know what you're trying to do.
#3
Posted 15 December 2008 - 02:25 PM
Urm...
I'd do it a little like this:
With the ffc placed on top of the bomb flag, that code will idle the script until the secrets are triggered.
I'd do it a little like this:
CODE
int loc = ComboAt(this->X,this->Y);
int orig = Screen->ComboD[loc];
while(Screen->ComboD[loc] == orig) Waitframe();
int orig = Screen->ComboD[loc];
while(Screen->ComboD[loc] == orig) Waitframe();
With the ffc placed on top of the bomb flag, that code will idle the script until the secrets are triggered.
#4
Posted 15 December 2008 - 02:31 PM
Thanks joe, you saved my life =D
christian, sorry..
christian, sorry..
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