Part 13
As if Secret of Mana wasn't giving me enough grief with stun effects...
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#16
Posted 11 March 2015 - 02:40 PM
- Avaro likes this
#23
Posted 23 March 2015 - 02:33 PM
Part 17
With all these traps around, I can only imagine what the guild members' average life expectancy is.
Get good or die. Survival of the fittest and/or most skilled thief I would imagine? I'm assuming a member would be good enough to know how to dodge or disarm the traps. After all, they ARE thieves and thieves in RPGs are supposed to be experts at that kind of stuff.
The boss from part 18, yeah. I hate to sound like a jerk to Jamian, but that wasn't the best designed boss IMO. It's just praying you can outpace its healing and hoping you hold out long enough to defeat it.
#24
Posted 23 March 2015 - 02:55 PM
I've noticed a lot of people just tank the boss, but he can actually be beaten in a cleaner and faster way by killing the enemy spawns before they turn into HP for him.
#25
Posted 23 March 2015 - 03:22 PM
I've noticed a lot of people just tank the boss, but he can actually be beaten in a cleaner and faster way by killing the enemy spawns before they turn into HP for him.
My question is how do you take out the summons AND damage Legion at the same time, unless there is something I'm not seeing from watching everyone's struggles with it? On another note, is it possible to leave level 6 and get the Raft early so you can have an early Magical Sword, or have you prevented sequence breaking in that regard? I know Pixcalibur did a lot of that when he did Hyrule's Resurrection of skipping around so he could make bosses easier, whether it's getting a better sword, a couple extra hearts or having the Blue Tunic when the boss was meant to be fought with a Green Tunic.
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