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Promised Lands

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#16 MeleeWizard

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Posted 11 March 2015 - 02:40 PM

Part 13

As if Secret of Mana wasn't giving me enough grief with stun effects...


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#17 MeleeWizard

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Posted 13 March 2015 - 05:21 PM

Part 14

Somewhere in the background, Sakuya Izayoi is taunting me.



#18 MeleeWizard

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Posted 15 March 2015 - 01:38 PM

Part 15

As far as unique bosses go, I think this one takes the cake so far.



#19 MeleeWizard

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Posted 17 March 2015 - 08:25 PM

Part 16
 
There's nothing wrong with stealing from thieves, right?



#20 MeleeWizard

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Posted 19 March 2015 - 10:39 PM

Part 17
 
With all these traps around, I can only imagine what the guild members' average life expectancy is.



#21 MeleeWizard

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Posted 21 March 2015 - 01:47 PM

Part 18
 
In retrospect, this is reminding me of a certain boss from You Only Live Once.



#22 MeleeWizard

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Posted 23 March 2015 - 02:17 PM

Part 19
 
Sometimes, getting into a dungeon can be as hard as the dungeon itself.



#23 KingPridenia

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Posted 23 March 2015 - 02:33 PM

Part 17
 
With all these traps around, I can only imagine what the guild members' average life expectancy is.

 

Get good or die. Survival of the fittest and/or most skilled thief I would imagine? I'm assuming a member would be good enough to know how to dodge or disarm the traps. After all, they ARE thieves and thieves in RPGs are supposed to be experts at that kind of stuff.

 

The boss from part 18, yeah. I hate to sound like a jerk to Jamian, but that wasn't the best designed boss IMO. It's just praying you can outpace its healing and hoping you hold out long enough to defeat it.



#24 Jamian

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Posted 23 March 2015 - 02:55 PM

I've noticed a lot of people just tank the boss, but he can actually be beaten in a cleaner and faster way by killing the enemy spawns before they turn into HP for him.



#25 KingPridenia

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Posted 23 March 2015 - 03:22 PM

I've noticed a lot of people just tank the boss, but he can actually be beaten in a cleaner and faster way by killing the enemy spawns before they turn into HP for him.

 

My question is how do you take out the summons AND damage Legion at the same time, unless there is something I'm not seeing from watching everyone's struggles with it? On another note, is it possible to leave level 6 and get the Raft early so you can have an early Magical Sword, or have you prevented sequence breaking in that regard? I know Pixcalibur did a lot of that when he did Hyrule's Resurrection of skipping around so he could make bosses easier, whether it's getting a better sword, a couple extra hearts or having the Blue Tunic when the boss was meant to be fought with a Green Tunic.



#26 MeleeWizard

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Posted 25 March 2015 - 02:39 PM

Part 20
 
Hitting a moving target is one thing.  Hitting a moving target into another moving target is another.



#27 MeleeWizard

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Posted 27 March 2015 - 02:57 PM

Part 21
 
Turns out these puzzles weren't as bad as I feared they would be... well, except for that last one, I guess.



#28 MeleeWizard

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Posted 29 March 2015 - 01:44 PM

Part 22
 
Even after beating the boss, Level 7 isn't quite done with me yet.



#29 MeleeWizard

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Posted 31 March 2015 - 02:28 PM

Part 23
 
I wonder if those memory puzzles are randomized.



#30 MeleeWizard

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Posted 02 April 2015 - 02:06 PM

Part 24
 
It's clear a certain someone had some fun with the enemy editor while making this quest.





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