Ugh... I feel like a noob... I'm making a cutscene in my quest, so obviously, it'll need timed warps. But when I try to actually use them, Link just ends up warping to screen 80. Yes, I did check my tile warps. What am I doing wrong? Is it me, or is it a bug?
timed warps
Started by
Bayta
, Nov 25 2007 03:01 PM
6 replies to this topic
#1
Posted 25 November 2007 - 03:01 PM
#2
Posted 25 November 2007 - 03:10 PM
timed warps use side warps. have you checked where your side warp takes you?
#3
Posted 25 November 2007 - 03:19 PM
Oh, they use side warps? I thought they used tile warps. Ok, that's probably why they won't work. I'll fix that...
Edit: It's working now; Thanks.
Edit: It's working now; Thanks.
Edited by Beta Link, 25 November 2007 - 03:30 PM.
#4
Posted 25 November 2007 - 03:25 PM
Don't forget to uncheck all sides while setting your sidewarp. If any of the sides are red, then the actual warp happens only when the player touches the screen edge. I learned this when I used "Auto-Warp" combos in a beta long ago... they used side warp, too.
#5
Posted 25 November 2007 - 03:33 PM
Ok, thanks. I had no reason to check any of the sides, but I didn't know that that would happen if I had checked one.
#6
Posted 25 November 2007 - 03:47 PM
no, you can set the sidewarps and still use them for a timed warp.
#7
Posted 25 November 2007 - 04:00 PM
...Ok, well whatever it is, I think I'll be able to figure it out for myself.
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