QUOTE(Jupiter @ Apr 6 2010, 09:51 PM)
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I find that I have to play with things a lot until I am happy with them...but I wouldn't go ordinary. Ordinary has, definitionally, been don before.
Try pale blue grass...I am imagining it being a little greyish. But again, it'll depend on your eye...
I like the idea of the grass being a lighter shade of blue, but I feel that changing that (or anything for that matter) will require a change of midi. I used the Zeal midi from Chrono Trigger for the blue forest, but I feel that that music fits the current style better. If I were to change the grass color to a lighter shade, what midi would you recommend?
Also from test playing, I am finding level 2 to be a bit too challenging... The current enemies are (bats, keese, vires, gibdos, wallmasters, and floormasters (a custom enemy I made that can only be hit from the front and release a ring of fire upon death). I could weaken the gibdos to make them less of a threat, but the biggest problem is oddly, the floormasters (I made them really weak, but their fire is hard to dodge and without the sword beam, they are annoying to kill). Any suggestions?
QUOTE(Molten Onyx @ Apr 6 2010, 11:04 PM)
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You're last screenie looks sexy.
Thank you. I've worked really hard on dungeon 3's palette. Originally it was too dark, so I had to tweak it multiple times to fit with the water theme.
EDIT: Would people prefer custom bosses, or are the normal zelda 1 bosses fine?
Edited by Pokemonmaster64, 07 April 2010 - 10:21 AM.