Fire Shooter
#1
Posted 28 August 2011 - 11:13 PM
#2
Posted 29 August 2011 - 08:18 AM
I'm adding the mirror shield to my quest, and I would like it to have some purpose other than looks. Can someone make me a script for a flamethrower (similar to the one that prevents Link from getting to the last dungeon of Link's Awakening) than you can't get past unless you have the mirror shield.
Just use a fire shooter enemy.
#3
Posted 29 August 2011 - 12:00 PM
#4
Posted 29 August 2011 - 05:32 PM
void run(int dir, int speed, int damage, int sprite, int sound, int rate){
while(true){
eweapon e = CreateEWeaponAt(EW_FIRE, this->X, this->Y);
e->Dir = dir;
e->Step = speed;
e->Damage = damage;
e->UseSprite(sprite);
Game->PlaySound(sound);
Waitframes(rate);
}
}
}
Edited by blackbishop89, 29 August 2011 - 05:33 PM.
#5
Posted 29 August 2011 - 05:42 PM
#6
Posted 29 August 2011 - 07:21 PM
I don't think Link can shield-strafe in ZC (as far as I know).
Edited by Cukeman, 29 August 2011 - 07:21 PM.
#7
Posted 29 August 2011 - 07:23 PM
#8
Posted 29 August 2011 - 07:32 PM
@Cukeman I thought about that as I was writing the script and the possible option would be to make it so the flames simply ignore Link. "have collision off" if he has a certain Item in his inventory. It'll look silly though.
Edited by blackbishop89, 29 August 2011 - 07:32 PM.
#9
Posted 29 August 2011 - 07:34 PM
switch to a screen where the fire is just an animation, not a weapon.
EDIT: If Link is doing a sword charge is his shield de-activated?
Edited by Cukeman, 29 August 2011 - 07:35 PM.
#10
Posted 29 August 2011 - 07:36 PM
@Cukeman I thought about that as I was writing the script and the possible option would be to make it so the flames simply ignore Link. "have collision off" if he has a certain Item in his inventory. It'll look silly though.
I got it, Link get's a mirror vest that deflects from all sides
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