CODE
game->playmidi=0;//midi number
if enemy=0, then playmidi (false)
But I'm sure that's not all to it. Or that enemy=0 is anything at all. So I want it so that when Link enters boss screen, midi changes to the number of the boss theme midi. and when the boss is dead, the midi changes back to dmap midi. And that a boss never comes back. But I can do that third part without scripts.