I need a function to mimic Link's Movement exactly with a bool that is used to determine if it uses diagonal movement. Can someone show me how to do that please.
Mimicing Link's Movement
Started by
Mero
, Jul 31 2011 05:15 PM
7 replies to this topic
#1
Posted 31 July 2011 - 05:15 PM
#2
Posted 31 July 2011 - 05:31 PM
Well if you want it to be purely visual, you could simply tie its X and Y to Link's coordinates (obviously figuring in the offset).
Then just have its Data (if you use a ffc) change to match Link's actions and directions.
Then just have its Data (if you use a ffc) change to match Link's actions and directions.
#3
Posted 31 July 2011 - 05:46 PM
Well if you want it to be purely visual, you could simply tie its X and Y to Link's coordinates (obviously figuring in the offset).
Then just have its Data (if you use a ffc) change to match Link's actions and directions.
That won't work because I need to know when Link is walking. Basically I'm trying to recreate the Darkworld Goriyas from a Link to the pas as other type enemies using a ffc script.
Edited by blackbishop89, 31 July 2011 - 05:49 PM.
#4
Posted 31 July 2011 - 06:05 PM
If it makes any difference, I've already written exactly that script, and I'll post it as soon as possible.
#6
Posted 01 August 2011 - 06:40 PM
Any news on this Saffith?
#7
Posted 01 August 2011 - 06:43 PM
Needs a ghost.zh update. I don't think that'll be much longer.
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