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Mimicing Link's Movement


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#1 Mero

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Posted 31 July 2011 - 05:15 PM

I need a function to mimic Link's Movement exactly with a bool that is used to determine if it uses diagonal movement. Can someone show me how to do that please.

#2 Master Maniac

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Posted 31 July 2011 - 05:31 PM

Well if you want it to be purely visual, you could simply tie its X and Y to Link's coordinates (obviously figuring in the offset).

Then just have its Data (if you use a ffc) change to match Link's actions and directions.


#3 Mero

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Posted 31 July 2011 - 05:46 PM

QUOTE(Master Maniac @ Jul 31 2011, 04:31 PM) View Post

Well if you want it to be purely visual, you could simply tie its X and Y to Link's coordinates (obviously figuring in the offset).

Then just have its Data (if you use a ffc) change to match Link's actions and directions.


That won't work because I need to know when Link is walking. Basically I'm trying to recreate the Darkworld Goriyas from a Link to the pas as other type enemies using a ffc script.

Edited by blackbishop89, 31 July 2011 - 05:49 PM.


#4 Saffith

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Posted 31 July 2011 - 06:05 PM

If it makes any difference, I've already written exactly that script, and I'll post it as soon as possible.

#5 Mero

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Posted 31 July 2011 - 06:11 PM

QUOTE(Saffith @ Jul 31 2011, 05:05 PM) View Post

If it makes any difference, I've already written exactly that script, and I'll post it as soon as possible.


So a mimic script already exists. That's good gives me something to build off of.

#6 Mero

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Posted 01 August 2011 - 06:40 PM

Any news on this Saffith?

#7 Saffith

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Posted 01 August 2011 - 06:43 PM

Needs a ghost.zh update. I don't think that'll be much longer.

#8 Mero

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Posted 01 August 2011 - 07:56 PM

QUOTE(Saffith @ Aug 1 2011, 05:43 PM) View Post

Needs a ghost.zh update. I don't think that'll be much longer.


Okay, I wait patiently for a few days then.



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