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#1 Alex H

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Posted 28 July 2011 - 09:33 AM

ive got 2 requests.
the first one is to replace all links sprites to midna/zelda sprites when the "Null transform" item is obtained and when the item==false to change them back to the default sprites

The second one is harder. It's basicly the dominion rod for non-flying enimies. it allows you to become a non-flying enimy if you kill the enimy whith this. Also you can switch back and forth between link and the enimy by pressing R/L

Edited by Alex H, 28 July 2011 - 11:24 AM.


#2 Cukeman

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Posted 28 July 2011 - 12:18 PM

Could you do the first one with a shield?

#3 Saffith

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Posted 28 July 2011 - 12:41 PM

The first doesn't need a script; just use Link tile mods to offset his tile.

For the second one, do you mean that Link should turn into an enemy, or that you should be able to control one? The latter would be just about impossible, and the former might be, as well.

#4 Alex H

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Posted 29 July 2011 - 11:09 AM

I mean you could be able to switch between making the enemy walk(all weapons could just be a sword type weapon) and making link walk. It's use would be to do things like push 2 switches at one and stuff.

also, can you edit EVERYTHING including swimming sprites with link tile modification?

Edited by Alex H, 29 July 2011 - 11:12 AM.


#5 Cukeman

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Posted 29 July 2011 - 03:46 PM

QUOTE(Alex H @ Jul 29 2011, 09:09 AM) View Post
also, can you edit EVERYTHING including swimming sprites with link tile modification?


Basically how it works is you are telling the game to use a separate sheet of Link tiles,
so all of Link's graphics will be taken from a different tile page, and that includes swimming sprites.

i.e. When you get a new shield all of Link's graphics are taken from the next tile page.

Edited by Cukeman, 29 July 2011 - 05:20 PM.


#6 Alex H

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Posted 01 August 2011 - 10:15 AM

I tried that and most of the sprites work eccept for the walking up sprites, the stab sprites and the life bar sprites
How do I fix this

#7 Cukeman

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Posted 01 August 2011 - 11:48 AM

QUOTE(Alex H @ Aug 1 2011, 08:15 AM) View Post

I tried that and most of the sprites work eccept for the walking up sprites, the stab sprites and the life bar sprites
How do I fix this


The tile page you change to should be setup exactly like the tile page you used for Link.
If you truly did that, the walking up sprites will work, unless you found a bug.

The life bar is a whole other issue - I'll leave that to someone else.

#8 Alex H

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Posted 03 August 2011 - 05:00 PM

This is kind of off-topic but can someone post a tutorial or somthing for how to cange link's life sprites in-game (with an item and/or global script)

If anyone has the same problem as me (link's up sprites/sword sprites not working) there's an option in "Quest rules" under animation that says "Extended link tile modifiers". Set that to true.

Can anyone try to make my other request?
You only posess the enemy if you kill it (diliver the final blow) with the 3-damage-dealing "Dark fang" item.
Thanks.

Edited by Alex H, 03 August 2011 - 05:13 PM.


#9 Alex H

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Posted 14 August 2011 - 11:12 AM

If my request is imposable could you just make an item like the dominion rod that allows you to control blocks you hit and special statues? I hope this is possible.

Edited by Alex H, 14 August 2011 - 11:12 AM.


#10 Avaro

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Posted 14 August 2011 - 11:16 AM

QUOTE(Alex H @ Aug 14 2011, 06:12 PM) View Post

If my request is imposable could you just make an item like the dominion rod that allows you to control blocks you hit and special statues? I hope this is possible.

This is already made and it works perfectly!
http://www.purezc.co...showtopic=48072

#11 Alex H

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Posted 14 August 2011 - 11:27 AM

WOW! I can't believe I didn't see that icon_heh.gif
I must have searched for thw wrong thing. THANKS!
So couldn't I just add an enemy combo to the script 1 combo to turn it into a possessable enemy?


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