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Differences between NES and ZC


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#1 Banana Pudding

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Posted 01 February 2023 - 12:54 AM

I notice that the attack animations and damage/touch settings are slightly looser on the ZC version as compared to NES.  Such as, bumping into enemies isnt as sharp as it should be, allowing link an extra pixel or so to where sometimes the animations overlap and he isnt damaged.  Sometimes when link is next to an enemy but facing another direction and you hit the sword command the enemy can be damaged.  Sometimes enemies are out of range and are hit anyways.  In the original NES version these things were possible but were uncommon and had to be precisely pulled off to make happen.  This makes playing ZC seem somewhat easier and allows you to be less precise, making for a looser game experience.  Is there a way to tighten the gameplay up so that its more like the NES version?


Edited by Banana Pudding, 01 February 2023 - 12:55 AM.


#2 Banana Pudding

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Posted 01 February 2023 - 02:57 AM

Another big difference is that when you use the boomerang at close range on the ZC Link takes a second to ready it again for another throw.  On NES if an enemy is right next to you then the boomerang can be thrown fast without delays. 


Edited by Banana Pudding, 01 February 2023 - 02:57 AM.


#3 Banana Pudding

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Posted 01 February 2023 - 10:36 PM

The potions on NES dont combine into a red potion when you pick up two blue potions.



#4 Moosh

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Posted 02 February 2023 - 01:39 AM

A lot of these changes are either intentional or so old that most players are used to them. ZC wasn't really intended to be a byte for byte remake of the original Zelda and thus the code side of things is entirely different. Stuff like the potions upgrading can be easily fixed in the editor and the rest could be a script or feature request, if you need those behaviors for your quest. If you want to make a feature request and get in touch with the devs, I'd also recommend checking the ZC dev discord server:

 

https://discord.gg/XgrqVve5

 

That's where the bulk of discussion happens these days.


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#5 Colin

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Posted 02 February 2023 - 01:22 PM

NES and ZC are also completely different letters


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#6 Banana Pudding

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Posted 21 April 2023 - 06:24 PM

Understood.  Thought I would point it though, because, having played the original countless hours, those tiny differences are very noticeable.


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#7 Timelord

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Posted Yesterday, 06:44 AM

Actually, ZC was meant to be a perfect duplication of Z1, right down to early builds usng 8x8 pixel graphics. That goal was simply never finished. Enemy behaviours and drop mechanics were simply not documented as well in 199 as they are today. Literally everything on the NES and on the FC could be implemente in ZC, but there is no demand for that.




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