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HotP Tileset Update


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#1 Koh

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Posted 25 January 2007 - 04:23 PM

It never stops, as a lot of tiles have been edited and changed, and more tiles have been added.

OPEN WITH ZC 2.5 BUILD 142, HotP.zgp - 4.61 MB



#2 Moonbread

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Posted 25 January 2007 - 04:44 PM

damn. If you've got any rings or new items, those'll be nice. I don't use build 142. Also, if you've got better/new mountains, or a maku tree, that'd be nice to have in some screenshots.

#3 Koh

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Posted 25 January 2007 - 05:05 PM

I do have new cliffs, I will get the new rings and stuff in, as for the cliifs, you can get them from this screenshot:

IPB Image

Its a TMC style recolor of the GB cliffs. Soon to add the cliff tiles that prevents Link from walking half-way on it.

EDIT: Sory I forgot the screenshot, I was in a hurry to post this and I don't know why XD.

Edited by dlbrooks34, 25 January 2007 - 05:08 PM.


#4 Jay

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Posted 25 January 2007 - 07:49 PM

Is the problem where when you use enemies in the game they turn out to be all of you'r custom made charecters fixed? Or was it just the version I was using?

#5 Moonbread

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Posted 27 January 2007 - 12:24 PM

Yeah, my enemies are the people on the first page. If it's fixed in this version, I may as well just transfer the data.

#6 Limzo

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Posted 27 January 2007 - 12:25 PM

That's what happens when you use .zgps.. icon_sweat.gif

When will people learn?

#7 Koh

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Posted 28 January 2007 - 04:48 PM

?

Are you not turning the New-Enemy tiles quest-rule, thats the only sheets that are in there right now are the new ones, I'd do the old one when I finish on how the enemies look in the new.

#8 /M/

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Posted 28 January 2007 - 05:40 PM

Why are you using a version of ZC that isn't even a beta? I'm surely not going to download it, and many others won't either. You should have released it on beta 15. Common sense, really.

#9 Koh

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Posted 29 January 2007 - 06:06 AM

Well, its a build, since they are releasing builds now. I'll make a .st file instead then if improting is screwed. I might get the chance to reorganize tiles too icon_biggrin.gif.

#10 Radien

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Posted 29 January 2007 - 06:44 AM

You released a tileset in a build? icon_odd2.gif

Betas are just for testing. Though there are plenty of people who use them for quests (like me, for better or worse), they don't officially accept tilesets to the database for that reason.

Builds, on the other hand, are even worse. icon_confused.gif You shouldn't be looking at a build as "the latest version of ZC." It's more like "the programmers found a stopping point in which to upload this work-in-progress that's full of bugs."



Also, I will continue to argue that there is no logical reason why anyone should release a tileset in .ZGP format. Personally, I look at such a tileset as an incomplete file. icon_shrug.gif

#11 Limzo

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Posted 29 January 2007 - 03:55 PM

I've not downloaded this set at all, but when you use .zgp files, the enemies are totally screwed up, and become people sprites from the bottom of the combo list.
Honestly, I agree with Radien though. The fact that it is a .zgp, and the fact that its in a more unreliable "release" than Beta 13 seriously ruin what seems to be a wonderful tileset.


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