?Epona Script?
#121
Posted 22 February 2008 - 06:04 PM
#122
Posted 22 February 2008 - 06:06 PM
#123
Posted 22 February 2008 - 06:12 PM
#124
Posted 22 February 2008 - 06:20 PM
Sorry about that, I obviously missed a few things when I was testing.
#125
Posted 22 February 2008 - 06:29 PM
BTW, what cset does the script use? Because I want to recolor it. If you look in my screenshot before, you'll know that Epona does not look right greenish. Or even better, if you tell me where I could change the cset.
Thank you so much Joe123! Sorry I'm such a n00b.
#126
Posted 22 February 2008 - 06:37 PM
I explained how to rip CSets over before to you I think.
I can change the script so that they use a different CSet though, if you so desire.
Don't worry about asking lots of questions, you'll never learn anything if you don't ask.
#127
Posted 22 February 2008 - 06:42 PM
edit: I can't seem to recolor them, because of the colors of cset 5, so can you tell me how to get it to cset 6? thanks.
Edited by ZebraStallion, 22 February 2008 - 06:46 PM.
#128
Posted 22 February 2008 - 06:48 PM
I need to make a few adjustments to the script.
You colour your tiles into CSet 6, and I'll edit the script so that Epona uses that CSet later.
#129
Posted 22 February 2008 - 06:50 PM
#130
Posted 22 February 2008 - 06:54 PM
Oh, and writing the script was a lot more work than getting it to work for you =P
Edited by Joe123, 22 February 2008 - 06:55 PM.
#131
Posted 22 February 2008 - 07:02 PM
#132
Posted 23 February 2008 - 05:10 AM
There was only one though actually.
I thought there were more.
#133
Posted 23 February 2008 - 07:34 AM
Thanks for your help!
#134
Posted 23 February 2008 - 07:41 AM
#135
Posted 24 May 2010 - 07:15 AM
I'm assuming this is the part of the script to detect walls.
I'm using a pegasus boots script which I think does an ISSOLID function as well, so how do I combine that and this script?
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