My first quest
#151
Posted 29 October 2010 - 08:17 PM
#152
Posted 29 October 2010 - 11:52 PM
Comments:
- I liked that voice told you what your up against.
- I liked that you used "Shanghai Alice of Mejii 117" (Hong Meling's theme from Touhou 6) for the tune of the beta.
- There were numerous gimmics to each floor that I liked.
- Man, save the OHKO enemies for the extra levels. I don't like to see DFW's Deathbos running around in a final level, espcially when they appear RIGHT next to you. That is one big count of "cheap difficulty". You can leave them there; it's your quest. But don't expect me to play the full version if they stay there .
- There are numerous places you can get stuck in, mostly running into locked doors with the other side shut w/o keys.
- The "reviving enemies" room is glitchy and you have to be reliant on luck to get through.
- Why start with just three hearts out of 16. Again, you can leave it in.
#153
Posted 30 October 2010 - 02:16 AM
I've got a few points to make here about my opion on this beta:
Comments:
- I liked that voice told you what your up against.
- I liked that you used "Shanghai Alice of Mejii 117" (Hong Meling's theme from Touhou 6) for the tune of the beta.
- There were numerous gimmics to each floor that I liked.
- Man, save the OHKO enemies for the extra levels. I don't like to see DFW's Deathbos running around in a final level, espcially when they appear RIGHT next to you. That is one big count of "cheap difficulty". You can leave them there; it's your quest. But don't expect me to play the full version if they stay there .
- There are numerous places you can get stuck in, mostly running into locked doors with the other side shut w/o keys.
- The "reviving enemies" room is glitchy and you have to be reliant on luck to get through.
- Why start with just three hearts out of 16. Again, you can leave it in.
I will be taking your suggestion and save the deathbos for the bonus levels. I was going to have a Touhou song for each floor, but couldn't find enough midis. Could someone tell me how to make ZC play MP3s? I don't know what you are referring to with the door glitch. I tried to make the dungeon fairly linear despite its layout. Can I maybe have a snapshot of where you're running into trouble?
#154
Posted 30 October 2010 - 09:35 PM
I appricate your decsion to throw the Deathbos into extra levels, that evens out the difficulty curve and bring my rating to 8/10. The Zombie-LikeLikes can stay; they can only eat all of your magic, which is nowhere near as bad as geting killed by a Deathbo while at full health in one hit.
So do you have any ideas for a last boss battle, I need to know what idea you have for a final boss for me to suggest anything (and don't use the 'Hyper Link' for heaven's sake!).
If you are wondering why I knew about Hyper Link, I looked into ZQuest and went through all of the enemies and items.
#155
Posted 30 October 2010 - 11:09 PM
#156
Posted 07 November 2010 - 08:24 PM
#157
Posted 10 November 2010 - 10:31 PM
#158
Posted 22 November 2010 - 01:06 AM
#159
Posted 11 January 2012 - 05:35 PM
ummm let's just say I found an error message early in the game and I don't know if it was supposed to be there or not....
Glitched Out Cave
Edited by digidude22, 11 January 2012 - 05:55 PM.
#160
Posted 12 January 2012 - 07:06 PM
Sorry about that.
Is there a possibility of having this changed so that we may see what you are posting a video about?
#161
Posted 16 January 2012 - 02:32 AM
Should be good now
#162
Posted 16 February 2012 - 02:45 PM
Hey Poke... kinda new here and I'm not sure if this is still a project your working on, but I did find something, that I will be posting as a video up soon...
ummm let's just say I found an error message early in the game and I don't know if it was supposed to be there or not....
Glitched Out Cave
That isn't a bug. It was a joke I put in intentionally, although it would be hilarious if there was an actual glitch in the glitch area .
So to clear up any future confusion
LQftH is finished.
It has been complete for a while now actually...
I believe I neglected to say that in this thread which no doubt would cause confusion...
If someone could lock this thread to prevent future unnecessary revivals, that would be much appreciated.
#163
Posted 30 March 2012 - 01:25 PM
#164
Posted 30 March 2012 - 04:28 PM
Wow looks very good I'd play this game any day!
Well, hey, good news! You can!
I'm gonna oblige Pokemonmaster's request and lock this thread, since it's a development thread about a quest that's been finished for well over a year now. If you want to discuss the quest, post in this thread instead. Okay?
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