Scripting Power!
#1
Posted 02 March 2008 - 01:45 AM
Part 1: http://www.youtube.c...h?v=NudLNcHcrcs - a feature everyone wanted finally implemented! Except not
Part 2: http://www.youtube.c...h?v=XAGlpcxbhsU - Really, the boss of Level 7 sucked anyhow, don't you think? Seriously lazy design there!
I'll post the script for part 1 in a bit. Figured the original AGN topic could use a complement here.
#2
Posted 02 March 2008 - 02:01 AM
Amazing work. 10++
I can't even believe thats zelda classic, that boss is so amazing. They both make a full LttP remake seem completely possible.
#3
Posted 02 March 2008 - 02:23 AM
On a more serious note, despite my interest in scripting, I've never really managed to motivate myself enough to do anything other than minor stuff. I suppose it's partially because there are not many example videos and scripts like this (I haven't played Zodiac lately to see what is new with that due to time constraints).
Can you please comment some of that primitives drawing when/if you post the script for video 2? That's one of the things I've been really interested in doing regarding scripting, but there are no good examples of them being used.
I'd be a happy person.
#4
Posted 02 March 2008 - 09:14 AM
I hope that in the version that comes after 2.5, everything will be possible that is in ALttP.
The first who scripts a fully functional Trinexx will be overhyped by me. After all, it was my dream even before knowing ZC, to make an ALttP style game...
EDIT: Oh, and... I stop saying that 2.5 will never come. I see good signs.
#5
Posted 02 March 2008 - 09:57 AM
Thats powerful. I think, though, the Aquamentus 2 should be powered down just a bit for it to work as the z1 level 7 boss. That looked pretty hard
Edited by Alestance, 02 March 2008 - 09:58 AM.
#6
Posted 02 March 2008 - 12:04 PM
good work with the boss and the overworld freeform like in alttp .
and with that script its posible create a alttp remake.
#7
Posted 02 March 2008 - 12:22 PM
Didn't really care about the arrows at all, the screen scrolling thing was pretty cool though. The Aquamentus was just great though.
#8
Posted 02 March 2008 - 12:30 PM
2nd video is simply awesome
#9
Posted 02 March 2008 - 12:34 PM
How is that scrolling script implemented? Is it only for a 4 screen radius, or would it work for an entire overworld?
Edited by LostInHyru1e, 02 March 2008 - 12:37 PM.
#11
Posted 02 March 2008 - 04:41 PM
How is that scrolling script implemented? Is it only for a 4 screen radius, or would it work for an entire overworld?
It's not, he's just showing off =P
There's no solidity detection, enemies or combotypes included in it properly.
#12
Posted 02 March 2008 - 04:42 PM
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