Arrows/walls
#1
Posted 04 December 2009 - 11:09 PM
#2
Posted 05 December 2009 - 01:02 AM
#4
Posted 05 December 2009 - 10:05 AM
#5
Posted 05 December 2009 - 10:42 AM
Is 2.10 not the newest one? I can't find a link to download anything better than that.
Nevermind, I found an updated version and I got the block arrow thing working. Thanks.
Okay I'm having another problem now that I'm using 2.5.
When I save a quest, I get an error for every single line and it says "writesize != xxx" with a bunch of numbers. When I load the quest in the player, I do not start with a sword and my attacking buttons don't work, plus there's an item in my subscreen that's not supposed to be there, that is graphically messed up.
If this is a problem with the fact that I'm using 2.10 files, is there a way I can get a DoR complete tileset for 2.5 that will not have errors so I can start over? Or, is there something else causing this?
Please help, thanks.
Edit: I tried loading a new quest with the NES graphics and it does the same thing when I save.
Edited by Blue, 05 December 2009 - 10:46 AM.
#6
Posted 05 December 2009 - 10:54 AM
#7
Posted 05 December 2009 - 11:08 AM
I don't know why bombs aren't working or what that stupid glitch is.
#8
Posted 05 December 2009 - 11:13 AM
#9
Posted 05 December 2009 - 11:22 AM
http://i75.photobuck...lkon/glitch.jpg
Look on the left.
This is the tileset I'm using.
http://www.purezc.co...=tilesets&id=69
It did not occur in 2.10. Is there a DoR specifically for 2.5?
I believe I discovered that the graphical glitch is in place of where Shield 1 is. How do I edit that so it displays the shield graphic?
Edited by Blue, 05 December 2009 - 11:30 AM.
#10
Posted 05 December 2009 - 11:46 AM
#11
Posted 05 December 2009 - 12:06 PM
I had a few other questions but I forget most of them. How do you edit the graphics for Nayru's Love's shield? When I use it, a similar graphical glitch occurs instead of something more suitable for the actual shield. Is there a set of NL tiles in DoR, and if so, how do I implement them?
#12
Posted 05 December 2009 - 12:32 PM
If there are no tiles in DoR, I'm sure you can find some decent tiles somewhere here on PZC.
#13
Posted 05 December 2009 - 01:18 PM
Also, in relation to this question, how do the bomb bags and quivers work? In initialization data, you have a normal start value and a max value. If bombs are set to 10 or something, how does the bomb bag affect that and what values are for each bag/quiver?
#14
Posted 05 December 2009 - 01:32 PM
Subscreen editing is a long and tedious process but allows for excellent customability. Click here for some basics on Subscreen Editing.
As for the Bomb Bags and Quivers: Click here and go down about half the page to the Pickup section, and it will explain how to set the amounts that your Bomb Bags and Quivers increase. Again, for the Bomb Bags and Quivers to appear on your Subscreen, you'll need to edit your Subscreen.
#15
Posted 05 December 2009 - 01:36 PM
I'm just curious since I just started using 2.5, as I mentioned earlier I keep getting a huge string of errors when I save, but it doesn't seem to affect the gameplay (I had a few crashes a while ago when fairies appeared from enemies but I think I fixed it by setting the program to XP compatibility mode since I'm using Vista). Are these errors just used for debugging and they aren't errors at all?
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