How exactly can I 'kill' any EWeapon on screen that's being clicked on by the mouse? Have a script that makes an ffc follow the mouse and also a script that checks for mouse clicks, but have no idea how to check for the EWeapon? I guess I'd have to use NumEWeapons(); or LoadEWeapon(int num); but have no idea how those work.
Edit: nevermind. I found it out myself
Edited by Avataro, 26 July 2013 - 12:19 PM.