Does this shot look empty to you?
#1
Posted 15 May 2007 - 08:24 PM
Sorry, it's a jpg. I forgot to convert to gif before uploading (photobucket changes it automatically), and I'm too lazy to go fix it.
Anyways, this is in Link's home village, Lambondin Village, and its purpose is a kind of a shrine to the legendary Hero. (DUH, HERO, DUH, OVERUSED, DUH, I'M USING IT ANYWAY ) However, I think I'm lacking something... just something... in the top, between those two trees. I also considered layering the ALttP tree shadows on the screen, but it didn't look right.
Any suggestions to fill up the spot? (DoR set, btw)
#2
Posted 15 May 2007 - 08:54 PM
Also, if feasible, try adding some small animals or something.... a bird in teh trees, a squirrel, a rabid cracktorock
#3
Posted 16 May 2007 - 01:53 AM
#4
Posted 16 May 2007 - 09:31 AM
#5
Posted 16 May 2007 - 09:45 AM
It's very square at the top, if you made the unwalkable border thing less square it would look better
If I do the above, then taking away the squareness to add more room for a kind of structure wouldn't hurt, either.
Well, maybe not use the ALTTP treetp shades for the WHOLE screen, but maybe for the top part of it (the top unwalkable half)
Well, see, it's an old structure, an old shrine...
Heh, this is supposed to be a shrine, yet it doesn't look it. Not yet, anyways.
The other thing is, there is a small woody portion beside the village, that leads to the shrine. In other woods, these will be in Lambondin Village's woods. So, I think that the ALttP shadow in the top half... just might work... But, I don't think it will blend well. I'll try it, though.
EDIT: New fix:
But I think there's some clashing, here. Maybe move those two small trees up two squares? Then I would need something else below...
btw, I'm ditching the "ancient" idea.
Edited by The Satellite, 16 May 2007 - 03:46 PM.
#6
Posted 16 May 2007 - 08:12 PM
You could arrange rocks in a square, but vegetations? Trees? Probably not. Roads, .. yeah, sure. But do the trees mould themselves around the road or vice versa?
#7
Posted 16 May 2007 - 08:22 PM
Update: tried better trees and positioning.
Now, to fill up the space... I need something...
Oh, the rest of the woods won't be symmetrical. However, this, in the game, is a kind of man-made shrine, so, it's kind of meant to be symmetrical... depending on what I use to fill up the space. Maybe some fairy statues. Nah, too cliched.
Edited by The Satellite, 16 May 2007 - 08:23 PM.
#8
Posted 16 May 2007 - 09:05 PM
#9
Posted 17 May 2007 - 02:18 AM
#10
Posted 17 May 2007 - 08:57 AM
@Linkus:
I could do a sort of decaying pathway, but it wouldn't be anything special. I don't know about the foliage, but I'm still considering the shadows, like Majora's Wrath said, just on the top part of the screen.
I'll consider the Triforce platform. However, I doubt I'll attempt to make the fence seem "broken down," cuz I can't make good sprites outside of Classic.
This isn't a really old shrine; above, I stated that I'm ditching the "ancient" idea. The walkway being decayed wouldn't hurt, but I'm not really going to mess with other objects.
EDIT:
Here's a HUGE advancement on the shot. The little Triforce platform is custom, so that's why it looks kinda off. If anybody has the skills, they can fix it up. Also on the platform, I have it to be non-walkable. Should it be walkable, though? I don't see why...
Anything else?
Edited by The Satellite, 17 May 2007 - 02:37 PM.
#11
Posted 17 May 2007 - 10:25 PM
The triforce looks to low to the ground to be unwalkable, so if you're leaving it as is I suggest you make it walkable.
#12
Posted 18 May 2007 - 02:24 PM
Um, I'm not too fond of the well, it's pretty out of place.
I thought so, too, before and afterwards, but I just wanted to see what it looked like.
Replace it with a ruined brick wall similar to that on the right and it will look ok.
As you can see, I took your advice. Though, I made it so that it looks to have once been a wall, but somehow, the right side of it crumbled out of place. (hint hint)
I still suggest you take peoples advice and rugged up the vegetation a bit. It's weird that the shrine would turn to ruins while the gardener keeps showing up.
I suck at spriting. I wouldn't want to attempt it, but, there's always some sort of vegetation growing around shrines in other Zeldas, aren't there? Though actually, I may have to take out those two trees and either move them or dump them altogether and put something in that makes it more like a shrine.
The triforce looks to low to the ground to be unwalkable, so if you're leaving it as is I suggest you make it walkable.
I changed it to walkable. You're right. However, now it seems more flat compared to the rest of the shot. Detail... detail...
#13
Posted 18 May 2007 - 02:31 PM
#15
Posted 18 May 2007 - 03:16 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users