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Sail Boat Script


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#76 Russ

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Posted 15 February 2008 - 10:44 AM

Wow, that sounds awesome! I asume you are going to let other people use it. So how does the script know when the game is over and when to warp Link to a certain area?

#77 Joe123

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Posted 15 February 2008 - 12:17 PM

No, no-one else is allowed to use it ever icon_twisted.gif

And I think Mega Link is just using a timed warp.

#78 Zephlon

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Posted 15 February 2008 - 01:38 PM

I found a weird bug: While I press A, the boat flickers between the normal combos and combos not meant for use.
The cannon works fine.

QUOTE
Can somebody post a demo quest of exactly what this script can currently do? I tried following along with this discussion, but ended up just getting confused.

We are not actually done with the script yet. I'm going to release a demo of my quest (which uses this script) shortly after this script is done.

QUOTE
I asume you are going to let other people use it.

If Joe agrees, then yes.

QUOTE
No, no-one else is allowed to use it ever icon_twisted.gif

Hey!

QUOTE
So how does the script know when the game is over and when to warp Link to a certain area?

Timed warp.

The script only makes the ffcs move correctly and hurts Link when the boat is hit. The rest you have to set up.

#79 Russ

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Posted 15 February 2008 - 05:19 PM

QUOTE(Joe123 @ Feb 15 2008, 09:17 AM) View Post

No, no-one else is allowed to use it ever icon_twisted.gif

Please tell me you are joking. I have a perfect place for this in my quest.

#80 Zephlon

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Posted 15 February 2008 - 06:35 PM

I will release the script to the public after I release my quest.

Do's:
  • Install the script
  • Make any minor modifications to the script needed
  • If you want, you can install Mods made by Mega Link and/or Joe123
  • Always give credit to Mega Link and Joe123

Don't's
  • Redistribute the script
  • Take any credit for designing the script
  • Change large amounts of the code
  • Install Mods made by anyone other than Mega Link or Joe123


#81 Joe123

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Posted 17 February 2008 - 03:57 PM

QUOTE(russadwan @ Feb 15 2008, 10:19 PM) View Post

Please tell me you are joking. I have a perfect place for this in my quest.


Yes I am =P

Don't worry, I don't see any necessity to keep work hidden.
The only quest I've made is unpassworded.
Come to think of it, I don't think I've ever passworded a quest.


And anyone can edit that script in any way they like Mega Link.
The only part that I agree with is the 'Don't take credit for it', otherwise do what you like, redistrubite, get help from others etc.

QUOTE
I found a weird bug: While I press A, the boat flickers between the normal combos and combos not meant for use.

Does it still jump?

#82 Zephlon

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Posted 17 February 2008 - 07:31 PM

Bugs:
  • While I press and hold A, the boat flickers moves up faster than pressing the up button, and ffcs 2 & 32 are further down. It also ignores the top edge guard, when pressing A.
  • When it is half off the top part of the screen, the boat ffc disappears. and all 3 ffcs freeze.
  • When the boat goes up, ffcs 2 & 32 move 1 or 2 pixels lower.
  • When the boat goes down, ffcs 2 & 32 move 1 or 2 pixels higher.


#83 Zephlon

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Posted 24 February 2008 - 09:19 AM

Joe, why aren't you working on this anymore?

#84 Joe123

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Posted 24 February 2008 - 09:21 AM

Because I don't fell like I'm getting that much out of doing it.

I had a look at it the other day and I didn't get too far either.

You're also making it overcomplicated.
We had a nice little mini-game when it was just 'the boat goes up and down and the barrels come from the right'.

Edited by Joe123, 24 February 2008 - 09:23 AM.


#85 Zephlon

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Posted 11 March 2008 - 05:54 PM

In my opinion, I was over-simplifying it.

Would anyone else want to continue with this?


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