I need a function that can check if an enemy is either hit or killed (one or the other). Either way, this calculates the damage you do to enemies. Therefore, the function for a hit enemy checker needs to make sure the enemy is damaged (and not hit with a boomerang for example), and the function for a dead enemy needs to report how much HP the enemy had (to begin with). With this I'll be able to start writing my EXP system.
Thanks!
Check if enemy is hit
Started by
MoscowModder
, Oct 14 2010 01:07 PM
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