Every time a sword Lweapon collides with an enemy, custom counter #1 gets increased by 1. This number is shown on the subscreen. At any time, you may press extra button 1 (shown as X) to open a menu that allows you to choose a stat to level up along with its current level and price (Z2-style). Also, somewhere in the game there will be screens where you can spend EXP on certain skills (items). I'm thinking those can use a modified version of the one-time shop FFCs in the script database.
The skills:
HP - Gives a heart container, easy.
Defense - I heard that you can increase defense by scripting, without giving a ring. This should stack with the bonuses of a ring-class item
Magic capacity - Gives a magic container, easy again.
Magic efficiency - Sets GEN_MAGICDRAINRATE
Max levels:
HP: 21 (max from 3 rows minus starting hp of 3)
Defense: 5
Magic capacity: ? (some items will contribute to this)
Magic efficiency: 4
Huge thanks to whomever can do this for me!
Edited by MoscowModder, 14 September 2010 - 06:47 PM.