SpacemanDan's Zelda Classic Let's Plays
#46
Posted 30 July 2010 - 07:29 PM
#47
Posted 03 August 2010 - 11:29 AM
@Mariolink263:
You are awesome. I'm now using that to do my LP's now, since it can get both game audio and microphone input as well. Thank you for sharing that.
EDIT:
Video one is now up. For sure. I'll make the playlist once I finish my little uploading spree.
Double Edit:
Playlist ready and added.
#48
Posted 03 August 2010 - 03:51 PM
#49
Posted 03 August 2010 - 05:46 PM
#50
Posted 05 August 2010 - 02:18 PM
It's a good dungeon and I had fun with it. The design was nice, screens looked good and so on. But, I'd suggest making the red not so bright and whatnot. Also, if possible, I'd try to get it so that once you solve a block puzzle, you don't need to keep solving it in the event you die. I personally think that it's a bit of a cruel punishment, even if there are shortcuts.
Now, you also mentioned there were more shortcuts, so I won't comment on those. Though may I suggest a savepoint at the beginning? This way, players don't have to do a mad dash to get to the savepoint and can actually take breaks. At first, I actually thought I was going to have to do the whole thing in one shot.
Now, I really liked the dungeon, but I wanted to offer my criticisms over my praises since I figure that's what you wanted from this.
Apologies, by the way, for it taking so long.
@Nightmeres: I'm not sure. I just hit record and things go fine for me. Are you using GDI mode or MPEG mode?
#51
Posted 05 August 2010 - 02:33 PM
#52
Posted 05 August 2010 - 02:55 PM
#53
Posted 05 August 2010 - 03:10 PM
and two AVI format glitches my sound even further how do I fix this
#54
Posted 05 August 2010 - 03:19 PM
To convert to AVI, you open your video with BBFlash Express player and there should be an option under 'File' to export. You can also export it as a SWF, but that's flash and you won't be able to upload that.
As for speeding things up a bit, may I ask what window size you're using when you record? I usually use 320x240 when I'm recording. Try that and see if it'll give you any extra speed.
#55
Posted 05 August 2010 - 03:24 PM
Edited by Nightmeres, 05 August 2010 - 03:27 PM.
#56
Posted 05 August 2010 - 03:40 PM
If you have ZLaunch, you can chance the size of the window in there under the ZC tab.
#57
Posted 07 August 2010 - 05:50 PM
@Sephiroth: The video didn't go up? I thought I uploaded it already... Hm... Oh well. I'll just give you the basic idea of what I said in it.
It's a good dungeon and I had fun with it. The design was nice, screens looked good and so on. But, I'd suggest making the red not so bright and whatnot. Also, if possible, I'd try to get it so that once you solve a block puzzle, you don't need to keep solving it in the event you die. I personally think that it's a bit of a cruel punishment, even if there are shortcuts.
Now, you also mentioned there were more shortcuts, so I won't comment on those. Though may I suggest a savepoint at the beginning? This way, players don't have to do a mad dash to get to the savepoint and can actually take breaks. At first, I actually thought I was going to have to do the whole thing in one shot.
Now, I really liked the dungeon, but I wanted to offer my criticisms over my praises since I figure that's what you wanted from this.
Apologies, by the way, for it taking so long.
No problem.
Regarding the save point deal, in the full quest, the save point will be right outside the dungeon instead of on the first room. You didn't get that luxury though since the demo you played through didn't include any of the overworld. Regarding the pallete, I could try modifying it a bit. And the block puzzles, I kinda liked them like they'd work on actual dungeon dmaps, where the secrets aren't permanent, but maybe I would make a change or two to lessen that a bit. I tried later in the dungeon by placing locked doors in the rooms to make them one-timers though. Thanks again for the comments, I really appreciate it.
#58
Posted 07 August 2010 - 07:02 PM
#59
Posted 07 August 2010 - 07:24 PM
#60
Posted 09 August 2010 - 11:18 AM
@Nightmeres: Not sure yet. I'll have to finish my Adventure Island 2 Let's Play soon, but that's not related to ZC. (But does need to get done. ) For my next quest, I've been thinking about one known as <Insert Quest Title Here>.
@Mariolink263: It exports to FLV? Huh. I didn't know that. I thought it was SWF and AVI. Though for editing, I need AVI.
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