sorry bros
im working on a lizalfos sprite rn, how do i show it to yall
take a picture with your phone and upload it to photobucket.com
Posted 04 March 2023 - 04:18 PM
sorry bros
im working on a lizalfos sprite rn, how do i show it to yall
take a picture with your phone and upload it to photobucket.com
Posted 04 March 2023 - 04:19 PM
I prefer imgur, but that was a while ago and imgur seems to be getting worse v.v
Posted 04 March 2023 - 04:19 PM
Use a website like imgur.com or something like that to upload your screenshot to and then copy the image address from there.
Posted 04 March 2023 - 04:20 PM
sorry bros
im working on a lizalfos sprite rn, how do i show it to yall
You can upload it on imgur. Right click the uploaded image to copy the image address properties. Once you have done that, paste the link to your post. If you want to embed it you will have to do something like:
[img]link goes here[/img]
Edited by Shane, 04 March 2023 - 04:22 PM.
Posted 04 March 2023 - 04:26 PM
i think you might want to use imgur
Posted 04 March 2023 - 04:45 PM
Oh, if you need a way to take a screenshot; you can export tile pages as a png with the export button (if you're editing it in ZQ); or you can use window's Snipping Tool.
Posted 04 March 2023 - 04:50 PM
I think they're basically making an edit of 1st.qst with "more content" because someone had to tell them how to make it not be recognized by ZC as an "official quest".
Which now that I even think about it, would that be something that can even be submitted as a quest on the first place?Well, I guess if it has a substantial enough of a difference as Russ said, it'd be fine.
lol
geeeeeeeeeeeeeeeeeet dunked on
Posted 04 March 2023 - 04:51 PM
If you're looking for feedback, I'd reduce the amount of colours so that it can match with the other stylistic choices of existing enemies. I'd keep the dark green, light green and white. I'd invert the dark green and light green and make the black part of the dark green. But other than that, a very cool sprite!
If you want a visual example click the spoiler, but if you want to try and challenge yourself, I'll let ya.
Edited by Shane, 04 March 2023 - 04:52 PM.
Posted 04 March 2023 - 04:54 PM
lol
geeeeeeeeeeeeeeeeeet dunked on
Yea, I revised it before I even saw your response, but go off I guess.
Posted 04 March 2023 - 05:06 PM
If you're looking for feedback, I'd reduce the amount of colours so that it can match with the other stylistic choices of existing enemies. I'd keep the dark green, light green and white. I'd invert the dark green and light green and make the black part of the dark green. But other than that, a very cool sprite!
If you want a visual example click the spoiler, but if you want to try and challenge yourself, I'll let ya.
Spoiler
your sprite looks cool, and yes it would work for the game, but it doesn't work with the lizalfos.
the lizalfos and the bokoblins were always very bright and colorful enemies, and the lizalfos look amazing because they are a very dark green, allowing their armor and the spiked pauldron to contrast with their skin color.
this is why i like adding tribal tattoos and scars and jewelry on my enemies, it gives character to a very dull and muted game, and it contrasts quite well.
Posted 04 March 2023 - 05:07 PM
That bokoblin sprite is also pretty solid. It uses more colors than classic sprites normally use, but it's a very cute sprite. Good work!
Posted 04 March 2023 - 05:10 PM
That bokoblin sprite is also pretty solid. It uses more colors than classic sprites normally use, but it's a very cute sprite. Good work!
thanks, thats what i was going for.
i sped up the bokoblin frame rate in game to give them a cute waddle, which i love. it really works for them.
the bokoblins are supposed to be cute to contrast with the moblins, who are very intimidating.
i also made the blue ones have a completely new sprite, making the blue ones look more like wind waker bokoblins.
there are also green ones that look like skyward sword bokoblins. the floppy ears work well with the cute factor.
Posted 04 March 2023 - 05:12 PM
your sprite looks cool, and yes it would work for the game, but it doesn't work with the lizalfos.
I was looking more at this from the perspective that this is a Zelda 1 DLC project. Translating content from one artstyle (a very expressive 3D game) to another (8-bit, low detail) means you have to make sacrifices to fit the style better. That is theoretically the ideal approach of learning to sprite. You can also add those details without adding extra colours, you just have to learn how to handle minimal options better. But at the end of the day, this is your project, so you can call the shoots of how much detail a sprite can have! I've certainly broken the rules of my favourite artstyle (GB) for the sake of my own vision!
Edited by Shane, 04 March 2023 - 05:12 PM.
Posted 04 March 2023 - 05:14 PM
the bulblins, on the other hand, are a more muted and less saturated enemy.
they do work for tloz quite well
that back tattoo is a reference to king bulblin, said to have massive white horns and rage that burned like molten gold. so i made it gold with big horns.
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