QUOTE(Radien @ Jan 27 2005, 04:20 PM)
I'm just trying to get the math part mastered, as it could very well be the hardest bit.
It's not quite as hard as you think really. I suppose it would be the hardEST part since everything else is just doing something in ZQ and testing it in ZC.
QUOTE(Radien @ Jan 27 2005, 04:20 PM)
Wouldn't it have to be very different if you added other items?
Nope. Still effectively the same method.
Let's change things around a bit. How about all 3 arrow types, both bows, and both wallets have tile mods as an example? This is how you'd do it.
(A0 = no arrow, A1 = wooden arrow, etc. B0 = no bow, B1 = bow, B2 = bow 2, W0 = no wallet, W1 = small wallet, W2 = large wallet)
Mods of individual items
A1: 40
A2: 80
A3: 120
B1: 160
B2: 320
W1: 480
W2: 960
(the modding goes up to 1400... close)
All possible combinations
A0,B0,W0: 0
A1,B0,W0: 40
A2,B0,W0: 80
A3,B0,W0: 120
A0,B1,W0: 160
A1,B1,W0: 200
A2,B1,W0: 240
A3,B1,W0: 280
A0,B2,W0: 320
A1,B2,W0: 360
A2,B2,W0: 400
A3,B2,W0: 440
A0,B0,W1: 480
A1,B0,W1: 520
A2,B0,W1: 560
A3,B0,W1: 600
A0,B1,W1: 640
A1,B1,W1: 680
A2,B1,W1: 720
A3,B1,W1: 760
A0,B2,W1: 800
A1,B2,W1: 840
A2,B2,W1: 880
A3,B2,W1: 920
A0,B0,W2: 960
A1,B0,W2: 1000
A2,B0,W2: 1040
A3,B0,W2: 1080
A0,B1,W2: 1120
A1,B1,W2: 1160
A2,B1,W2: 1200
A3,B1,W2: 1240
A0,B2,W2: 1280
A1,B2,W2: 1320
A2,B2,W2: 1360
A3,B2,W2: 1400
I'm having a bit trouble figuring out a really good and easy way to explain the method in words. Just give me a bit of time.
SwordOfSeals: Well... you were 6 hours before the double post mark... I usually let 3 or so go, but 6 is a bit too long. Just wait a bit longer next time.
EDIT: I'm making a few HTML files to describe the
math of the Link Tile Mod. The rest is up to you guys. This is the listed method for which I will provide several examples to explain it.
1. Assign 40 to be the variable X. This number can change later.
2. Select one of the items you want to Link Tile Mod (it can be whatever).
3. Find out how many levels of that item you want to do the Link Tile Mod for. By level, I mean that the sword has 4 levels from Wooden to Master, and the ring has 3 levels from Blue to Gold, while the wand only has one level.
4. Assign the first level of the item to have Link Tile Mod as X. Assign the second level to have Link Tile Mod as 2X, and so on until you've covered all of the item's levels.
5. You can stop now if you've covered all the items.
6. Multiply X by the sum of the number of levels and one.
7. With your new X value, repeat steps 2-7, stopping at step 5 if appropriate.