What is your ZQ Special Skill?
#16
Posted 25 February 2005 - 07:45 PM
For example, all I've done since the fall expo is add a few screens to the overworld. I think i'll go work on it now.
#17
Posted 25 February 2005 - 08:54 PM
Make the arrow one shape. A sphere or a square; even all-around. Then it looks right.
My skill, dunno. Everything is well-balanced now.
#18
Posted 25 February 2005 - 09:51 PM
#19
Posted 25 February 2005 - 09:56 PM
#20
Posted 26 February 2005 - 09:47 AM
#21
Posted 26 February 2005 - 05:26 PM
#22
Posted 26 February 2005 - 05:47 PM
Raiden: Heh I agree with the Making ZQ Crash part. I do that ALL the time. (Gets really frustrating. )
lord_jamitossi & Nate: I too try to make good plots but I usually try to make them as a go. It is fun untill you run into a whole.
#23
Posted 27 February 2005 - 08:27 AM
Just noticed this earlier post...
Well, there is technically a way to do it, but only if you hold it in high priority. I'm talking about combo-cycling the CSet your arrow uses. However, this would require:
1. a whole CSet set aside for combo cycling, and
2. use of that combo cycle on every Level palette in the game.
Unless you can spare a CSet between 0 and 7, and you don't need combo cycling for anything else, it probably won't quite be worthwhile.
Linkman90:
Keep at it! If I hadn't started tile-editing by necessity, I wouldn't be doing it now... and I quite enjoy it, lately.
#24
Posted 28 February 2005 - 08:21 AM
#25
Posted 28 February 2005 - 09:53 AM
I tend to make quests filled with quality over quantity, to which the ratio is quite slanted toward quality. It has almost no quantity in comparison. But still, the stuff is there.
I tend to spend about 3/5 of my time in the tiles screen alone, doing tilework. I find slapping down combos and such far too annoying/tedius to take seriously. Making Dmaps and other technical details I don't mind though. It's just that actually putting down combos, takes SO LONG.
So I'll say Details, Tiles, and Imagination are my specialties. In that order. I'm also okay with ripping, .. in that "upper class"y type connection.
#26
Posted 28 February 2005 - 02:58 PM
BH4: I think that you do a great job with details too. It might take a while but it is worth it to make your quests look good.
#27
Posted 28 February 2005 - 05:53 PM
#28
Posted 28 February 2005 - 07:47 PM
#29
Posted 01 March 2005 - 01:28 AM
#30
Posted 01 March 2005 - 02:10 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users