AOL Tileset.
#1
Posted 22 December 2006 - 01:23 PM
How many of you think I should make an AOL tileset now that it is fully possible in B15?
I am already to do this, but I don't want to waste my time if people don't think it's a good idea.
#2
Posted 22 December 2006 - 01:30 PM
I say go for it.
#3
Posted 22 December 2006 - 01:33 PM
#4
Posted 22 December 2006 - 02:48 PM
#5
Posted 22 December 2006 - 03:34 PM
The only issue with an AoL set would be that it was made in a completly different perspective than what most users frequently use... but perhaps now that there is a gravity mode, new fun things will be created to accomidate that. By all means, go ahead, rip away young warrior.
#6
Posted 22 December 2006 - 03:42 PM
Howdy!
Yeah, thanks Eatincake. I've not ripped any of the sideview tiles yet, I'm doing the overworld stuff currently, but I WILL test it fully to make sure that it works when warping from side view areas to overworld and vice versa.
#7
Posted 22 December 2006 - 03:47 PM
#8
Posted 22 December 2006 - 04:20 PM
Oh, by the way. Limzo, how are you going to make it so that when you go to the overhead overworld, the Link sprites change to the small ones?
#9
Posted 23 December 2006 - 02:43 AM
#10
Posted 23 December 2006 - 09:11 AM
Beta 15 isn't capable of working exactly like Zelda 2, but it can come pretty close. The main discrepancy is that you can still slash downward with your sword. Yes, AoL has downward thrust, but the graphics don't look like a ZC sword thrust at all.
I suggest you use swim tiles for the overhead map, and disable diving in the quest rules.. It's not a perfect solution, but it will suit most questmakers. There are other ways to do it, but they require a lot of work on the part of the quest designer, so I think you should assume they'll be doing their own customization if they want something else.
#11
Posted 23 December 2006 - 02:44 PM
EDIT: But then you can't hammer the rocks...
Edited by Limzo, 23 December 2006 - 02:47 PM.
#12
Posted 24 December 2006 - 02:49 AM
small link and a neofirst subscreen (to be fixed):
The NPCs walk around or look Link's direction. They all talk, you can hit 'A' when standing over them to make them talk (even when walking around). In addition the dialog system doesn't use extra pages or the standard string system (so the special 4 lines strings can be displayed centered above the NPCs). The doors also work, you hit 'UP' to go inside. And the overworld screenshots are cutoff because I disable the subscreen in the overworld like the original game.
Here's a couple from the palace:
Anyway you can rip this if you want but the palettes are screwed so I wouldn't suggest it
#13
Posted 24 December 2006 - 03:47 AM
Since I haven't got too far into AoL, could you please tell me if there are any other overworld tiles besides these:
EDIT: and also, what does the one to the right of the town tile do? Is it walkable, etc?
EDIT AGAIN: Please could I have some of your NPC sprites?
EDIT AGAIN AGAIN: Sorry, I made the hills green on that shot by accident.
Edited by Limzo, 24 December 2006 - 04:19 AM.
#14
Posted 24 December 2006 - 04:29 AM
#15
Posted 24 December 2006 - 04:40 AM
And thanks for the advice. Yes, I can get the graves, they're allready on the tilesheet I ripped from the rom but I didn't know if they were on the overworld or whatever. Okay, that means I already have th path of fire, since I just change csets to get that, or can you not ride the raft on that?
EDIT: and I'm using the original colours nintendo used...
Edited by Limzo, 24 December 2006 - 04:55 AM.
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