Zelda Classic 2.50
#16
Posted 21 December 2012 - 12:11 PM
Huge congrats to all the devs for making this happen! Give yourselves a big pat on the back and whatnot - you earned it!
FYI, though, you forgot to change the about text. ZC still claims to be Beta build 23 from November 4.
#17
Posted 21 December 2012 - 12:13 PM
This is like... the official finished Zelda Classic 2.50 right?
Can't believe this day actually came. After 6-7 years of waiting we finally have something stable again? Really have to try this out and I will literally eat my hat and pants if it indeed does work. This man will continue doubting until he sees the product in action and working properly.
By the way, is the ZC community still going strong? I'm just wondering will there be people playing my quests if I do some more? Oh man I haven't touched ZC for years but now would be a perfect time to get back into things...
I at least would play it.
#18
Posted 21 December 2012 - 12:18 PM
Well, now we start rewriting the whole thing from scratch. But there'll also surely be a 2.50.1 to fix more bugs, probably within a few months.
...well if there's a scripter hell, I'm definitely going there for that joke.
I'm just wondering will there be people playing my quests if I do some more? Oh man I haven't touched ZC for years but now would be a perfect time to get back into things...
I definitely would. I would probably have been pestering you constantly to make a new quest for years now had I not thought you were completely done with ZC.
Edited by Moosh, 21 December 2012 - 12:23 PM.
#19
Posted 21 December 2012 - 12:18 PM
No, that was definitely updated... You sure you're using the right one?
I hope there isn't a mirror still serving RC5 or something...
Anyone else seeing the same thing?
#20
Posted 21 December 2012 - 12:19 PM
By the way, is the ZC community still going strong? I'm just wondering will there be people playing my quests if I do some more? Oh man I haven't touched ZC for years but now would be a perfect time to get back into things...
I would!
And now Shoelace should work on Eye of the Moon again, he promised!
And this is amazing news. It ain't april fools right?
#21
Posted 21 December 2012 - 12:19 PM
Edited by Sheik, 21 December 2012 - 12:20 PM.
#22
Posted 21 December 2012 - 12:24 PM
Really, though, this is truly special. Thank you to all of the developers! Take a gosh darn break! You've earned it!
#23
Posted 21 December 2012 - 01:21 PM
No, that was definitely updated... You sure you're using the right one?
I hope there isn't a mirror still serving RC5 or something...
Anyone else seeing the same thing?
There should only be one mirror, at shardstorm, and I uploaded the same files there as to the main site.
If there is a problem with the files let me know (preferably on AGN, I don't check in as often here) and I can upload new versions ASAP.
#24
Posted 21 December 2012 - 01:36 PM
But in all seriousness, I'm really happy that this has finally happened. While I had been far more optimistic that it would get finished for the past year due to how stable the RCs have been, I'm still just kind of amazed that it's actually here. 2.50 has just always seemed like something off in the distance, so I guess it's taking time for it to sink in.
Thanks for all the work, developers. Be sure to take a long break and relax. Seriously.
#25
Posted 21 December 2012 - 01:48 PM
#26
Posted 21 December 2012 - 01:56 PM
2.50 is finally completed!!!, Congrats Devs! Take a break now. you guys need it!
#27
Posted 21 December 2012 - 02:00 PM
...of unfinished versions of 2.5.
I just want to give a big round of applause to all the involved developers for their time, commitment, and effort. Now everybody enjoy, play, make, and appreciate.
The best way to give back to the developers is to make quests, play them, show videos, do Lets Plays, and anything else that can show ZC 2.5's capabilities in action. Show evidence of the results that started with them.
#28
Posted 21 December 2012 - 02:07 PM
Well, now we start rewriting the whole thing from scratch. But there'll also surely be a 2.50.1 to fix more bugs, probably within a few months.
Will the rewrite be open source? Or will it still depend too much on Phantom Menace for that to be possible? If it is open source will rogues like me be allowed to submit contributions? Questions upon questions. If its open source i hope its object oriented with this paradigm very heavily used and also C++ also i hope you will use plain ol' SDL for it since its very cross-compatible relatively bug-free and easy to code once you wrote your own wrappers. Probably a tiny bit harder but nice also with the right wrappers is OpenGL, probably IF you did your job right also slightly faster than SDL.
#29
Posted 21 December 2012 - 02:21 PM
#30
Posted 21 December 2012 - 02:32 PM
Yeah, It's kinda like that.
...
Happy end of the world everybody!!!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users