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Enemy Tiles Specifications


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#1 DarkFlameWolf

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Posted 27 May 2007 - 11:58 PM

In the latest beta, what tile ranges does the editor automatically check/go to for these enemies:
Bombchu
Goriya 3
Leever 3
Octorok 3 Slow/Fast
Octorok 4 Slow/Fast

Thanks.

#2 Moonbread

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Posted 28 May 2007 - 07:54 AM

Well, if you're using the latest beta, you could just use the enemy editor to change the sprites...

icon_heh.gif I have no idea of their locations. Silly devs.

#3 Majora

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Posted 28 May 2007 - 08:06 AM

Just try copying and pasting until you get a warning about replacing the tiles for those enemies

#4 DarkFlameWolf

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Posted 28 May 2007 - 08:56 AM

well another reason why is because I kinda need to know how many rows I'll need for each enemy.

#5 Peteo

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Posted 28 May 2007 - 08:29 PM

Just do what I did and what Majora's Wrath suggested to find out their locations. Or you can take a look at the enemies in the enemy editor to find out their locations.

If I remember correctly, these new enemies are somewhere around tile pages 30-35.

BTW, why do you ask? You're gonna use these enemies in Origin, or that new super project of yours? icon_razz.gif

#6 DarkFlameWolf

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Posted 31 May 2007 - 07:16 AM

Origin. icon_razz.gif


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