In the latest beta, what tile ranges does the editor automatically check/go to for these enemies:
Bombchu
Goriya 3
Leever 3
Octorok 3 Slow/Fast
Octorok 4 Slow/Fast
Thanks.
Enemy Tiles Specifications
Started by
DarkFlameWolf
, May 27 2007 11:58 PM
5 replies to this topic
#1
Posted 27 May 2007 - 11:58 PM
#2
Posted 28 May 2007 - 07:54 AM
Well, if you're using the latest beta, you could just use the enemy editor to change the sprites...
I have no idea of their locations. Silly devs.
I have no idea of their locations. Silly devs.
#3
Posted 28 May 2007 - 08:06 AM
Just try copying and pasting until you get a warning about replacing the tiles for those enemies
#4
Posted 28 May 2007 - 08:56 AM
well another reason why is because I kinda need to know how many rows I'll need for each enemy.
#5
Posted 28 May 2007 - 08:29 PM
Just do what I did and what Majora's Wrath suggested to find out their locations. Or you can take a look at the enemies in the enemy editor to find out their locations.
If I remember correctly, these new enemies are somewhere around tile pages 30-35.
BTW, why do you ask? You're gonna use these enemies in Origin, or that new super project of yours?
If I remember correctly, these new enemies are somewhere around tile pages 30-35.
BTW, why do you ask? You're gonna use these enemies in Origin, or that new super project of yours?
#6
Posted 31 May 2007 - 07:16 AM
Origin.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users