Such as
if blue bomb is used
{
whatever I want to happen happens;
}
Posted 02 March 2018 - 10:34 PM
Such as
if blue bomb is used
{
whatever I want to happen happens;
}
Posted 02 March 2018 - 11:32 PM
You should probably do this as an item script, if using the item is the basis for any action.
If you want to do something whenever a specific weapon is on-screen, you need to scan for it in a loop, try to detect it, and do whatever you want thereafter.
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