PM stands for Private Message
MB stands for Mega Bytes
GML stands for Game Maker Language
You can also PM me if you wish.
Anyways what text code showing website is this:
A one time free of about $40 or $49.99 or something like that a user can post up to 10 MB of text for each upload. But each uploaded code is both copyable and pasteable.
Reason I am asking is because I want a simple copy and paste GML tutorials that people can copy and paste from my codings and learn from them such as how to do working if relative like below for example.
Create Event: Melissa_hp = 17; //variable Melissa_hp is equal to 17 Melissa_hp_divided_by = 1; //will be used for help in dividing Melissa_hp please see Step Event Melissa_hp_minus = 0; //will be used for reducing Melissa_hp please see Step Event Melissa_hp_plus = 0; //will be used for increasing Melissa_hp please see Step Event Melissa_hp_times_by = 1; //will be used for multiplying Melissa_hp please see Step Event Step Event: if (Melissa_hp_times_by > 1) //if variable Melissa_hp_times_by is greater (higher) than 1 { Melissa_hp *= Melissa_hp_times_by; //variable Melissa_hp gets multiplied by how much variable Melissa_hp_times_by is equal to Melissa_hp_times_by = 1; //variable Melissa_hp_times_by now becomes equal to 1 again } if (Melissa_hp_plus > 0) //if variable Melissa_hp_plus is greater than 1 { Melissa_hp += Melissa_hp_plus; //variable Melissa_hp gets increased by whatever variable Melissa_hp_plus is equal to Melissa_hp_plus = 0; //variable Melissa_hp_plus becomes 0 } if (Melissa_hp_minus > 0) //if variable Melissa_hp_minus is greater than 0 { Melissa_hp -= Melissa_hp_minus; //variable Melissa_hp gets reduced by what variable Melissa_hp_minus is equal to Melissa_hp_minus = 0; //variable Melissa_hp_minus is equal to 0 } if (Melissa_hp_divided_by > 1) //if variable Melissa_hp_divided_by is greater than 1 { Melissa_hp /= Melissa_hp_divided_by; //Variable Melissa_hp gets divided by whatever variable Melissa_hp_divided_by is equal to Melissa_hp_divided_by = 1; //variable Melissa_hp_divided_by is equal to 1 } if (Melissa_hp_divided_by == 5) //if variable Melissa_hp_divided_by is equal to 5 { x += 5; //go right by 5 pixels } if (Melissa_hp_minus == 5) //if variable Melissa_hp_minus is equal to 5 { y -= 5; //go up by 5 pixels } if (Melissa_hp_plus == 5) //if variable Melissa_hp_plus is equal to 5 { y += 5; //go down by 5 pixels } if (Melissa_hp_times_by == 5) //if variable Melissa_hp_times_by is equal to 5 { x -= 5; //go left by 5 pixels } T Press Event: Melissa_hp_times_by = 5; //variable Melissa_hp_times_by is equal to 5 P Press Event Melissa_hp_plus = 5; //variable Melissa_hp_plus is equal to 5 M Press Event Melissa_hp_minus = 5; //variable Melissa_hp_minus is equal to 5 D Press Event Melissa_hp_divided_by = 5; //variable Melissa_hp_divided_by is equal to 5 Draw Event draw_sprite(Melissa_Sprite,-1,x,y); //draws Melissa_Sprite at own x and y position cycling through images if need be draw_text(x,y+sprite_height+17,"Melissa_hp: "+string(Melissa_hp); //at 17 pixels below self draw text