Yes, as long as the file ping-pongs between at least two people, it's okay to add multiple screens.
So far so good, folks Link to file
Edited by peteandwally, 29 November 2017 - 11:56 AM.
Posted 29 November 2017 - 10:00 AM
Yes, as long as the file ping-pongs between at least two people, it's okay to add multiple screens.
So far so good, folks Link to file
Edited by peteandwally, 29 November 2017 - 11:56 AM.
Posted 30 March 2018 - 06:48 PM
Posted 05 April 2018 - 03:30 PM
It never caught on
Posted 05 April 2018 - 10:43 PM
Posted 17 April 2018 - 04:19 PM
Posted 17 April 2018 - 04:53 PM
Hey, what version are you guys using? I get a header error with 2.50.2
Posted 17 April 2018 - 05:39 PM
Hey, what version are you guys using? I get a header error with 2.50.2
I also used 2.50.2 (Build 29). Just redownloaded the file to make sure and it opened fine. Are you sure you're using that version?
Posted 17 April 2018 - 05:44 PM
Hm, yeah, I dunno what's going on. I'll try a different 2.50.2 installation when I get on my main computer.
Posted 17 April 2018 - 05:55 PM
All I can think of is the name flows over the end of the window. Try this one?
http://www.mediafire...eenmassacre.qst
Posted 17 April 2018 - 06:40 PM
No, I don't wanna play Roblox. Still gives me an error. This is.. really weird.
Maybe someone else can try to open it up? I don't think the file name had anything to do with it, cause I've had longer ones that go outside of the window. I do remember scripts with long names causing issues, but I don't think quest file names matter.
I also tried downloading a completely clean install of ZC 2.50.2 as well, and no dice.
Posted 17 April 2018 - 07:44 PM
I wanna try! Here is my screen!
Here is the quest file!
https://www.dropbox....ssacre.qst?dl=0
Question, can you use layers? Also, are you allowed to create your own combos?
Posted 17 April 2018 - 07:46 PM
I created a new combo for my screen. I assume since we're designing screens in a linear order it'll be okay so long as nothing existing is changed? So layer screens would go on a new map, combo/tiles would go in unused spaces.
Posted 17 April 2018 - 08:12 PM
Edit: Ok, got it sorted out. It was an error on my end.
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