Is there any way to prevent Link from walking two tiles into a screen in a freeform dungeon? It's REALLY starting to get on my nerves.
Freeform Walkin'
Started by
Mitchfork
, Oct 13 2007 12:10 AM
6 replies to this topic
#1
Posted 13 October 2007 - 12:10 AM
#2
Posted 13 October 2007 - 01:09 AM
Use a Cave Dmap. Dungeon Dmaps will make you walk as that is how it worked in the old Zelda. Cave Dmaps is what you would want to use, however, Doors won't work on the Dmaps as they only work on Dungeon Dmaps, since they need to walk in front of the door. So yeah, there isn't any other way.
#3
Posted 13 October 2007 - 01:40 AM
Aight, that works. Also, for anyone else, the "Treat as Interior Room" screen flag on the 2.11 betas makes any dungeon room function like a cave in every respect.
#4
Posted 13 October 2007 - 09:42 AM
But would Lock Blocks work in a cabe dmap? Cause if they do, there reeally isn't such a big problem...
#5
Posted 13 October 2007 - 09:47 AM
Yes, lock blocks work in "cabes" too.
#6
Posted 13 October 2007 - 10:13 AM
oops! XD! Well, thanks!
#7
Posted 13 October 2007 - 11:32 AM
Yeah, but you can only have one lock block per screen. With a dungeon DMap, you can have three locked doors using door combo sets.
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