I'm splitting this off of our discussion in the Official Original Graphics showcase so as to not clutter up that big thread too much.
I'm trying to pick a graphical style for Carnage in Space 2. Currently, my custom graphics (main character, weapons, and UI for the most part) all have a resolution that looks vaguely 16-bit but they all use 'true colors' with no adherance to any color palette.
The overworld graphics look more 'genuine', and have only a few colors each. Many of the enemies, which I got from free video game graphics sets, also look vaguely 16-bit, but are from different sources and have no coherent style.
Here are two screenshots that pretty much sum up the situation:
After a discussion in the Original Graphics thread, I came up with 5 palettes for the main character:
1) An old, obsolete sprite with a lighter grey color scheme
2) The current sprite, with a very dark color scheme and no discernible palette
3) Koh's recolored version
4) My reduced-color version with a few of the same colors as #2
5) My re-colored version of #4
And now, question #2: What to do with the whole game's graphical style? With the remaining weapons, enemies, and environments?
1) Keep it as it is - no palette limitations; anything goes
2) Restrain to psuedo-16-bit sprites (like La-Mulana WiiWare/Steam) plus transparency and other effects
Please explain your choices after you vote.